ulera Posted March 30, 2012 Share Posted March 30, 2012 As the topic says, I've just finished making a Ming Nest of Bees. The scripting is done but I suck at modeling, would anybody be willing to help? Link to comment Share on other sites More sharing options...
Jakisthe Posted March 30, 2012 Share Posted March 30, 2012 You scripted a multishot projectile launcher? Link to comment Share on other sites More sharing options...
Veltoss Posted March 30, 2012 Share Posted March 30, 2012 Sounds pretty cool.. For those of you wondering what a Nest of Bees is, it's a hexagonal tube filled with a bunch of arrows that it shoots off all at once, created during the Ming dynasty. http://deadliestwarrior.wikia.com/wiki/Nest_of_Bees I don't know anything about modeling and can't help you, but I support this weapon :thumbsup: Link to comment Share on other sites More sharing options...
ulera Posted March 31, 2012 Author Share Posted March 31, 2012 Well if no one here can help me can somebody at least point me in the direction of someone who can? Link to comment Share on other sites More sharing options...
AurelTristen Posted March 31, 2012 Share Posted March 31, 2012 You've gotta sell your idea! Tell us what it is, what it does, how it works, what it looks like in game (Save for a lack of models). Someone (like me) is likley to say "oh cool, lets do it!" All too often it is the other way around. Someone models a VF-19 transforming fighter jet from Macross and then says 'all I need now is a script to let it obliterate Skyrim's lore!' I'm very curious what you've come up with. Is it a stationary weapon, or something you can hold? Does the script allow it to animate properly, or will it be like the 'throwing' knifes that never leave the player's hands? Link to comment Share on other sites More sharing options...
ulera Posted April 14, 2012 Author Share Posted April 14, 2012 You've gotta sell your idea! Tell us what it is, what it does, how it works, what it looks like in game (Save for a lack of models). Someone (like me) is likley to say "oh cool, lets do it!" All too often it is the other way around. Someone models a VF-19 transforming fighter jet from Macross and then says 'all I need now is a script to let it obliterate Skyrim's lore!' I'm very curious what you've come up with. Is it a stationary weapon, or something you can hold? Does the script allow it to animate properly, or will it be like the 'throwing' knifes that never leave the player's hands? Sorry it's taken me so long to reply. First of all, for a beta version, it's works like a staff. Sort of like the flintlock pistol mod except it shoots a cluster of arrows (although faster moving with slight fire damage, considering they're black powder propelled). For balance purposes I'm reducing the arrows it would shoot out in real life down to a dozen. Secondly, as I'm new to modding and the creation kit doesn't support multiple projectiles per discharge I was planning on making it simply fire a cluster of arrows as an irretrievable cluster of arrows modeled together. Link to comment Share on other sites More sharing options...
ulera Posted April 17, 2012 Author Share Posted April 17, 2012 bump. If I have to I'll just release the mod unfinished and if people like the gameplay then someone else can finish the graphics portion. Link to comment Share on other sites More sharing options...
silerfire Posted April 18, 2012 Share Posted April 18, 2012 I may be able to come up with something suitable. Give me a few days for the model, and probably a week for the texture. I go through a bit of a non-standard procedure. Link to comment Share on other sites More sharing options...
silerfire Posted April 20, 2012 Share Posted April 20, 2012 OK, the basic model is finished. Hexagonal-style boxing with a 61-arrow volley. A bit overkill, but not out of the realm of possibility. http://i913.photobucket.com/albums/ac336/silerfire/3D%20Models/NestOfBees.jpgThe full assembly http://i913.photobucket.com/albums/ac336/silerfire/3D%20Models/NoBArrow.jpgThe individual arrow http://i913.photobucket.com/albums/ac336/silerfire/3D%20Models/NoBArrowhead.jpgThe arrowhead detail (with lines - non-visible on model proper) I build my models in SolidWorks (I'm more familiar with it), then export into a 3DS Max-readable format (.stl). Link to comment Share on other sites More sharing options...
ulera Posted April 23, 2012 Author Share Posted April 23, 2012 OK, the basic model is finished. Hexagonal-style boxing with a 61-arrow volley. A bit overkill, but not out of the realm of possibility. http://i913.photobucket.com/albums/ac336/silerfire/3D%20Models/NestOfBees.jpgThe full assembly http://i913.photobucket.com/albums/ac336/silerfire/3D%20Models/NoBArrow.jpgThe individual arrow http://i913.photobucket.com/albums/ac336/silerfire/3D%20Models/NoBArrowhead.jpgThe arrowhead detail (with lines - non-visible on model proper) I build my models in SolidWorks (I'm more familiar with it), then export into a 3DS Max-readable format (.stl). Thanks man! I'm sorry I haven't been on but school is keeping me busy! That's awesome! Once it's finished and you send it to me I will be willing to have your babies. Link to comment Share on other sites More sharing options...
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