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Finished scrpiting a weapon mod, but I can't model


ulera

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You've gotta sell your idea! Tell us what it is, what it does, how it works, what it looks like in game (Save for a lack of models). Someone (like me) is likley to say "oh cool, lets do it!"

 

All too often it is the other way around. Someone models a VF-19 transforming fighter jet from Macross and then says 'all I need now is a script to let it obliterate Skyrim's lore!' I'm very curious what you've come up with.

 

Is it a stationary weapon, or something you can hold? Does the script allow it to animate properly, or will it be like the 'throwing' knifes that never leave the player's hands?

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  • 2 weeks later...

You've gotta sell your idea! Tell us what it is, what it does, how it works, what it looks like in game (Save for a lack of models). Someone (like me) is likley to say "oh cool, lets do it!"

 

All too often it is the other way around. Someone models a VF-19 transforming fighter jet from Macross and then says 'all I need now is a script to let it obliterate Skyrim's lore!' I'm very curious what you've come up with.

 

Is it a stationary weapon, or something you can hold? Does the script allow it to animate properly, or will it be like the 'throwing' knifes that never leave the player's hands?

 

Sorry it's taken me so long to reply.

 

First of all, for a beta version, it's works like a staff. Sort of like the flintlock pistol mod except it shoots a cluster of arrows (although faster moving with slight fire damage, considering they're black powder propelled). For balance purposes I'm reducing the arrows it would shoot out in real life down to a dozen. Secondly, as I'm new to modding and the creation kit doesn't support multiple projectiles per discharge I was planning on making it simply fire a cluster of arrows as an irretrievable cluster of arrows modeled together.

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OK, the basic model is finished. Hexagonal-style boxing with a 61-arrow volley. A bit overkill, but not out of the realm of possibility.

 

http://i913.photobucket.com/albums/ac336/silerfire/3D%20Models/NestOfBees.jpg

The full assembly

 

http://i913.photobucket.com/albums/ac336/silerfire/3D%20Models/NoBArrow.jpg

The individual arrow

 

http://i913.photobucket.com/albums/ac336/silerfire/3D%20Models/NoBArrowhead.jpg

The arrowhead detail (with lines - non-visible on model proper)

 

I build my models in SolidWorks (I'm more familiar with it), then export into a 3DS Max-readable format (.stl).

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OK, the basic model is finished. Hexagonal-style boxing with a 61-arrow volley. A bit overkill, but not out of the realm of possibility.

 

http://i913.photobucket.com/albums/ac336/silerfire/3D%20Models/NestOfBees.jpg

The full assembly

 

http://i913.photobucket.com/albums/ac336/silerfire/3D%20Models/NoBArrow.jpg

The individual arrow

 

http://i913.photobucket.com/albums/ac336/silerfire/3D%20Models/NoBArrowhead.jpg

The arrowhead detail (with lines - non-visible on model proper)

 

I build my models in SolidWorks (I'm more familiar with it), then export into a 3DS Max-readable format (.stl).

 

Thanks man! I'm sorry I haven't been on but school is keeping me busy! That's awesome! Once it's finished and you send it to me I will be willing to have your babies.

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