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Trying to implement a Event/GPS logger as a mod


kschang77

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I want to create a "GPS Logger" type mod that probably display in Pip-boy as if it's a quest (maybe an object as Pip-boy upgrade)

 

 

Proposed Output

 

DATE-TIME Location-Event

 

 

Proposed Example:

 

 

2047-AUG-24 11:04 Entered Capital Wastelands from Vault 101

2047-AUG-24 11:11 Discovered Springvale

2047-AUG-24 11:18 Discovered Megaton

2047-AUG-24 11:19 Entered Megaton from Capital Wastelands

...

 

and so on and so forth.

 

 

Question:

 

What functions in GECK or FOSE can I use to detect a worldspace change? Either worldspace transtion (int to ext or vice versa), or Quick Travel. And how do I detect movement via actual walking without discovery? Can I detect cell transitions? Hypothetically I can just record the player's XYZ coords periodically, every game minute or two or five, but still, how do I detect the transitions? I don't see a FOSE or GECK function for that.

 

 

Question 2:

 

Is it even FEASIBLE to record major events with such a logger? like "Player killed Supermutant Brute" "Companion Dogmeat killed Raider"? Can we record the "notifications" in the upper left, like "Player scored critical hit on Gecko"?

 

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