kschang77 Posted January 21, 2018 Share Posted January 21, 2018 I want to create a "GPS Logger" type mod that probably display in Pip-boy as if it's a quest (maybe an object as Pip-boy upgrade) Proposed Output DATE-TIME Location-Event Proposed Example: 2047-AUG-24 11:04 Entered Capital Wastelands from Vault 1012047-AUG-24 11:11 Discovered Springvale2047-AUG-24 11:18 Discovered Megaton2047-AUG-24 11:19 Entered Megaton from Capital Wastelands... and so on and so forth. Question: What functions in GECK or FOSE can I use to detect a worldspace change? Either worldspace transtion (int to ext or vice versa), or Quick Travel. And how do I detect movement via actual walking without discovery? Can I detect cell transitions? Hypothetically I can just record the player's XYZ coords periodically, every game minute or two or five, but still, how do I detect the transitions? I don't see a FOSE or GECK function for that. Question 2: Is it even FEASIBLE to record major events with such a logger? like "Player killed Supermutant Brute" "Companion Dogmeat killed Raider"? Can we record the "notifications" in the upper left, like "Player scored critical hit on Gecko"? Link to comment Share on other sites More sharing options...
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