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Need help testing a new game fast start mod


SKKmods

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Hey if you have 10 mins to spare I'd appreciate a test of a scripted mod that generates a new game in 2 - 3 minutes as I am getting inconsistent results with downstream quest scenes.

 

The same base game script MQ101KelloggSequenceScript runs the three separate Cryo scenes in the same environment 0) before player wakeup MQ101, 1) in the Memory Den quest FFGoodneighbor01 and 2) main quest MQ203 Shattered.

 

The unusual condition caused by my fast start mod skipping an animation in MQ101 before player wake up sometimes causes either scene 1 or scene 2 to play perfectly and the other will glitch. That's with zero other mods installed.

 

I know what the base game script issue is, but *HATE* modifying base game assets and creating persistent dependencies on my mods, it's inelegant.

 

Before I take that step I am looking to see how often "sometimes" happens on different rigs. If you have 10 mins to help, and know how to manually install and enable .ESP and .BA2 mod files:

 

1. Manual download and install the debug build [FILES WITHDRAWN ISSUE RESOLVED]

 

2. Start a new game, and let the mod eject you from V111

 

3. Console setstage FFGoodneighbor01 40

 

4. Let the scene play, any errors ?

 

5. When you exit the lounger console setstage MQ202 300

 

6. Run straight past the first 5 scenes, stop at cryo and let the scene play, any errors ?

 

any help appreciated.

Edited by SKK50
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