Moktah Posted January 22, 2018 Share Posted January 22, 2018 Gear A speed control system that allows the player to save multiple Setpoints for each mode of travel.Gear is equipped with a User Interface where the player can easily create, edit, and otherwise manageeach Setpoint as needed.Create a Home Setpoint which is the default speed you return to when going from one travel state toanother. Create multiple regular Setpoints for each mode of operation as well. Cycle through the setpoints with your mousewheel.IF you are walking and 'scroll up' to the fastest Walk Setpoint, you automatically shift to runningand set to the lowest Run Setpoint. Walk, Run, Sneak Walk, Sneak Run, and YES Horse Walk and Horse Run.Not only that, you can also create setpoints for all the modes while you are going backwards. Each Setpoint has the option to use its very own criteria for being used or not.Player Setpoints:Weapon Drawn Poisoned Min health Burn Health (h/sec)Heavy Armor Diseased Min Magicka Burn Magicka (m/sec)In Combat Nocturnal Min Encumbrance Burn Fatigue (f/sec)Custom INI Do you have a survival mod you'd like to include yourself?Well.... although I may not be able to fulfill everyones dream ofnot being able to RUN when you haven't taken a bath for week......But, how about you create an ini and as long as the final answer is YES.Then we allow the setpoint. --------------------- Release Date: Unknown at this time. Progress: lets say about 80% I've been working on this off and on for over the past two years.There has been so much code written, rewritten, thrown away,writers block galore..... the bitter sweet discovery of a differentway of doing things that results in five or six different functionsthat took days to write to be a complete waste.Just found a way I can cut out some strings I hadsaved..... so now I gotta rewrite a bunch of stuff again.Of course, NO strings are a really really really good thing.So even though its a TON of work, It well worth it. I've got the backbone of the mod created.I can load up default speed setpoints anduse the mousewheel to 'scroll' through em.I must say, it makes riding a horse so much easier.I can navigate some super tight trails when I slow down. At the heart of it, I had no intention for this to be a cheat mod.I'm planning on releasing two versions just because I knowsome folks will want to be able to have presets faster thannormal. At the same time, they may want to impose their ownrestrictions so that it don't feel like cheating.As for the range of speed offsets available....for the player -400 to 400and the for the horse -40 to 40Overkill? most definately I've got a good bit of the UI complete.Currently working on the code for the menusystem in order to Create a new setpoint,Cut, copy, paste, etc. Then I have to work on the setpoint options.Heavy Armor, Nocturnal, and such. As for Horse Setpoints:Still in the process of fleshing this out.At moment, I've been toying around with the idea ofHow much the horse likes you. I've also been pondering the idea of followers being ableto speed and and slow down incrementally instead ofthe jerky run/walk/stop/go routine.Grant it, at the same time, it feels like that shouldbe a separate mod altogether. (if I can figure out how to upload a pic, I'll be glad to show a screenshotor two of the user interface as it is at the moment. I took a screenshot andconverted it to jpg, but its still bigger than the 250kb limit for attaching files.) Link to comment Share on other sites More sharing options...
Moktah Posted January 22, 2018 Author Share Posted January 22, 2018 ok.... I cut off the bottom portion of a screenshot to fit the 250kb limit.I'm probably doing this all wrong arghh Link to comment Share on other sites More sharing options...
Moktah Posted May 9, 2018 Author Share Posted May 9, 2018 Figured I'd give an update on this mod. ughhh wish I had more time to work on it.makes it tough when its a complicated mod and haveto pick up where you left off. anyways.... Been working on the UI for the mods Options section. So far, these items are complete and working in the UI:Controls: Assign keyboard/mouse/mousewheel to speed up/slow down and toggle mousewheel(if you assign speed up/slow down to it)Feedback: Turn sounds on and off when you make a speed change. Turn text feedback on and off. Pops up the current speed in upper left.Refresh rates: Ability to to set refresh rates for the two main quests I have set up One quest is better to run as fast as possible. (monitor the keyboard/mouse/mousewheel for speeding up/slowing down) The other quest don't have to run as fast. (monitors changes in travel mode. ie from running on foot to riding a horse) there's another quest for the menu's that don't have to be adjusted. Its only running when the menu/UI is opened anyways. These are on the to do list.I've been fiddling with these options a bit, but still got a ways to go.Drastic Measures: Gear Power On/Off << Turn the mod off and on. Will stop quests in case someone questions if this mod is slowing their game down) Erase Setpoints << will erase the Array that stores the setpoints and filters for each setpoint. Erase All Data << will erase every variable and array used by the mod (in the 'idea' stage. Still trying to 'justify' it Travel Mode << Shows what mode you were just in. Mainly informational. Base Actor Value Speed << shows your base speed before any mods change it Gear's Offset Speed << how much Gear is trying to adjust your speed Other mods/diseases/etc << Not finding a way to see what other sources of speed modifications come from. all I can calculate is the total amount Actor Value Speed << final speed the game is trying to set to. Calibrate << manual adjustment of speed if its goofed up. This has happened several times as I've been creating this mod. I know exactly where it comes from. Its not a bug or anything. simply put: sometimes I've made a copy of the mod's esp then edited the copy especially when I was questioning how things would turn out. when I had a stable version I liked, I'd remove the first esp, save the game, then stick in the new esp. well, thats all fine and good.... but my mod makes a change to the players speed that don't just automatically 'undo' itself when the mod is removed. In the end, I have a messed up speed and have to issue a command in the console to get it fixed again. I figured it wouldn't hurt to have this in the mod 'just in case' Aside from the Options page, I want to create a page just for Hud Status Bars Enhanced where you can set things like Horizontal or Vertical bar, the 'x' and 'y' axis, with or without text, bar color, and more. I've got big ideas for this part. If it goes as planned, it should be really easy to place a status bar where you want it and make it look like you want it, and most of all, in the game without having to create any kind of ini yourself. Oh yeah, I've been thinking about working on my Filters.ie don't run this speed if you are in combatat the moment, the mod just sets that filter to that one speed. You'd have to set the same filter for anything faster.redoing it so its more like:"don't run this speed OR ANYTHING FASTER if you are in combat" would make it easier. And of course, I have to learn how to package this up to be used by any of the Mod managers out there. Link to comment Share on other sites More sharing options...
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