icecreamassassin Posted January 22, 2018 Share Posted January 22, 2018 so this is weird.... I am using two of the double-door gates from the whirlwind sprint test at High Hrothgar and I have them set as opened by default and unlocked. I have a trigger box with the following script on it which closes the doors then locks them. The result is that the right half of the gate has collision but the left half doesn't. This seems to apply randomly to both gates or sometimes just one (always the first but the second varies) and it is ALWAYS the left side that seems to leave it's collision in the open state where you can click on it and collide with its invisible former location. Any ideas? Scriptname DBM_Excavation01TrapScript extends ObjectReference ObjectReference Property Door1 Auto ObjectReference Property Door2 Auto Quest Property DBM_Excavation01 Auto Auto State ReadyTrigger Event OnTriggerEnter(ObjectReference akActionRef) if akActionRef == Game.GetPlayer() Debug.Notification("tigger entered") RegisterForSingleUpdate(0.2) GoToState("TriggerRunning") Endif EndEvent EndState State TriggerRunning Event OnUpdate() Door1.Activate(Self) Door2.Activate(Self) DBM_Excavation01.SetStage(142) Door1.Lock() Door2.Lock() Door1.SetLockLevel(255) Door2.SetLockLevel(255) Utility.wait(15) DBM_Excavation01.SetStage(143) Self.Disable() EndEvent EndState Link to comment Share on other sites More sharing options...
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