artemissrose Posted January 22, 2018 Share Posted January 22, 2018 HelloI really need some help with this script ive been trying to write for the past week. Im new to scripting and I cant find any solution to what im doing wrong. If someone could please help I would really appreciate it. Im just using this for personal use nothing more. Im trying to create a script that will allow me to add and remove a spell from the player by clicking on a static spelltome.This is what I have so far and it might just be completely wrong I dont know Scriptname SpellTome_Script extends activemagiceffect Spell Property YourSpell auto Event OnActivate(Actor akTarget, Actor akCaster)If akTarget.HasSpell(YourSpell) == false Debug.Notification("You have learned YourSpell!") Game.GetPlayer().AddSpell (YourSpell) Else akTarget.RemoveSpell(YourSpell) Debug.Notification("YourSpell Removed.") Game.GetPlayer().RemoveSpell(YourSpell)EndIfEndEvent Link to comment Share on other sites More sharing options...
artemissrose Posted January 23, 2018 Author Share Posted January 23, 2018 Ok Update I can get this script to compile and when I enter game to test I can learn the spell on activation and get the message but then when I click on the activator again to remove the spell nothing happens... any suggestions? could really use the help Scriptname SpellTome_Script extends ObjectReference; Toggle spells on player Spell Property YourSpell AutoObjectReference Property LinkedRef autoint Property myStatus auto Event OnActivate(ObjectReference akActionRef) If Game.GetPlayer().HasSpell(YourSpell) == true GoToState("SpellRemoved") Else Game.GetPlayer().HasSpell(YourSpell) == false GoToState("SpellAdded") EndIf EndEvent State SpellAdded Event OnActivate(ObjectReference akActionRef) Game.GetPlayer().AddSpell(YourSpell) ;Adds Spell to the player Debug.Trace("YourSpell was Learned") GoToState("SpellAdded") EndEvent EndState State SpellRemoved Event OnActivate(ObjectReference akActionRef) Game.GetPlayer().RemoveSpell(YourSpell) ;Removes Spell from the Player Debug.Trace("YourSpell was Forgotten") GoToState("SpellRemoved") EndEvent EndState Link to comment Share on other sites More sharing options...
Recommended Posts