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Invisible Exterior Cells?


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Hey, so I'm making a mod where the player travels to a new area of the world. So I made a bunch of exterior cells, and have them all linked to the same new Region and same new Worldspace. All of them are tied to the same new location.

 

Screenshots are attached.

 

My first suspicion was that they weren't tied to the same location so that they weren't actually stitched together with the world. After fixing that and having the problem persist I am now wondering if perhaps I'm drawing too many cells at once and causing the game to have trouble keeping up.

 

Walking off of the 'edge' into the unloaded/invisible cells causes the screen to go black and stops the player from moving.

 

Has anyone run into this problem before?

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First create a border region to limit the playable area.

Also the game loads 5x5 cells area around the player, everything else is LOD. if you didn't generate LODs for your worldspace, there will be nothing.

Edited by zilav
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A border region? How do I create one of those?

 

I think I can figure out LODs.

 

EDIT:

 

Okay, so I've made the entire region a border region so players can't get out, and I generated LODs but I'm still getting the same problem.

I'm wondering if it is because I'm visiting it from the same save that has visited it previously.

 

Is there any way to teleport from the main menu to go places with a fresh character?

 

EDIT EDIT:

 

Went to the cell with a fresh character, I'm still missing a bunch of cells for whatever reason?

Edited by SicariusSummoned
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Do you actually have a landscape is this cell? CK showing you something doesn't mean it is there. You can check that in FO4Edit, look for the LAND record inside your cell(s).

Do you use any custom meshes apart from vanilla ones?

Edited by zilav
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Yes, I am sure that I have landscape in this cell because I edited all of the cells I'm using inside of the creation kit. I created all of their terrains and painted them with the correct textures.

I haven't been using FO4Edit but I can download it and take a look. What am I looking for inside the LAND record?

 

No, I am not using any non-vanilla meshes. Unless CK modified terrain counts, that is.

 

EDIT:

After renaming the cell that was being temperamental the cells no longer are invisible.

The new issue I've encountered is that all of the cells currently in a lower LOD than currently loaded have the pink missing-texture-color applied.

Edited by SicariusSummoned
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You need to copy generated LOD textures into the proper location yourself.

 

You are modding a Bethesda game where official tools are full of bugs, don't work correctly and there are no simple solutions for anything. Results here are achieved with blood and sweat only.

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