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Can I add a new bone list in the HCT Preset file (Fallout4Rig1st.txt, Fallout4Rig3rd.txt, etc.)?


destrentz

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I would like to add a new Bone called WeaponBoltTrans in the HCT Preset file (Fallout4Rig1st.txt, Fallout4Rig3rd.txt and so on).

I added the bone directly to the WeaponBolt entry using a program called notepad.

For example:

 

WeaponBolt

WeaponBoltTrans

WeaponExtra1

 

Then export the animation using it and run it in the game, the following error occurs.

 

 

Maybe I edited the file in the wrong way and the viewpoint was destroyed.

 

 

How do I resolve this issue?

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