dosbox1 Posted May 22, 2012 Author Share Posted May 22, 2012 Well, I guess it is possible, but that sounds like a hell of a lot of work. Also, I'm not sure what the limits are on the size of the game world, if there is one at all. well i dont think there a limit like for example the point lookout island or map it not the whole thing Link to comment Share on other sites More sharing options...
dosbox1 Posted May 22, 2012 Author Share Posted May 22, 2012 Other than the mammoth amount of work, the sheer processing power will probably destroy even the greatest of gaming computers. yes i will focus on the processing power Link to comment Share on other sites More sharing options...
csb Posted June 9, 2012 Share Posted June 9, 2012 Well if you broke it up into smaller worldspaces yes, you could conceivably make any size game you want. But each one can only be so big, see? Jeo hits the nail on the head. The game engine itself can only process so many cells (the entirety of the worldspace is never loaded into memory at one time anyway). The "trick" devs have to use is to use a small space (such as 16km sq.) and make it seem bigger. Thus, while in actual scale Skyrim (or New Vegas or Fallout 3) aren't that big (say, compared to the original scope of the early Elder Scroll games), by creative terrain modeling, etc., it is made to appear much bigger. Undertaking modeling into a series of adjacent world spaces the entirety of Earth ... would be beyond daunting. Look how many glitches (just minor terrain ones like trees floating above the ground or ground clutter hovering just above a road surface) that can occur in a 16km sq. space. And that was with a full dev team AND play testing. As I like to say, if you dream too big, the nightmares will be even bigger. Link to comment Share on other sites More sharing options...
betto212 Posted June 9, 2012 Share Posted June 9, 2012 Well if you broke it up into smaller worldspaces yes, you could conceivably make any size game you want. But each one can only be so big, see? Jeo hits the nail on the head. The game engine itself can only process so many cells (the entirety of the worldspace is never loaded into memory at one time anyway). The "trick" devs have to use is to use a small space (such as 16km sq.) and make it seem bigger. Thus, while in actual scale Skyrim (or New Vegas or Fallout 3) aren't that big (say, compared to the original scope of the early Elder Scroll games), by creative terrain modeling, etc., it is made to appear much bigger. Undertaking modeling into a series of adjacent world spaces the entirety of Earth ... would be beyond daunting. Look how many glitches (just minor terrain ones like trees floating above the ground or ground clutter hovering just above a road surface) that can occur in a 16km sq. space. And that was with a full dev team AND play testing. As I like to say, if you dream too big, the nightmares will be even bigger. in a desert this is a minor problem.... a world mod would be near impossible ,but a realistic or less cramped new vegas is pretty possible Link to comment Share on other sites More sharing options...
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