sagittamagicus Posted June 19, 2008 Share Posted June 19, 2008 i've spent a long time getting my custom meshes to work in oblivion. whenever the new piece entered the screen, my game would immediately crash! :wallbash: eventually i used vanilla textures instead of creating my own ones, but the problem is that they don't always fit or even look vaguely like how i want it to! so can anyone tell me how to create my own textures that work in the game?thanks in advance :thanks: Link to comment Share on other sites More sharing options...
DirTek Posted June 19, 2008 Share Posted June 19, 2008 I can't tell you how to make the textures. If you know how to add a UV map then you should know how the textures must be done. All I can teach you is to aply you custom textures to the new models. Read my tutorial here: How to fix texturing paths Hope it helps... Cheers :thumbsup: Maafiaman Link to comment Share on other sites More sharing options...
sagittamagicus Posted June 21, 2008 Author Share Posted June 21, 2008 thanks for the help, but i think my problem lies elsewhere... retexturing is easy (for example, i've given a lot of my races custom tattoos) its the creation of new textures for new meshes that has me baffled... again thanks for the try. Link to comment Share on other sites More sharing options...
DirTek Posted June 21, 2008 Share Posted June 21, 2008 I told you...you know how to create an UV map...you know how to texture the model. Also to learn how the textures are made...view the UV map of a meshe with a texture with NifSkope. You will understand more. Before creating a texture...try taking an existing model...and create a new UV map for it in Blender...(you don't have to import it for Oblivion) then with the help of the new UV map...create a new texture for the model. That should get you started. Cheers :thumbsup: Maafiaman Link to comment Share on other sites More sharing options...
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