OldWorthington Posted January 24, 2018 Share Posted January 24, 2018 Strange problem I'm having. I can set the flag in Wrye Bash, and load it in the CS (as a master). However, if I try to save, the CS crashes and exits. I tried using an existing ESP-dependent mod that I use (A DLC quest delayer) and when I saved that after adding in the additional non-ESP Master file I'm using, it wiped all record of the ESP Masters. Has anyone else come across this problem before? In case it helps/matters, some specs : Windows 10 Home Version1709 CS Version 1.2.404 Wrye Bash Version 307.201612302300 Standalone CBash 0.6.0 Link to comment Share on other sites More sharing options...
OldWorthington Posted January 29, 2018 Author Share Posted January 29, 2018 Strange problem I'm having. I can set the flag in Wrye Bash, and load it in the CS (as a master). However, if I try to save, the CS crashes and exits. I tried using an existing ESP-dependent mod that I use (A DLC quest delayer) and when I saved that after adding in the additional non-ESP Master file I'm using, it wiped all record of the ESP Masters. Has anyone else come across this problem before? In case it helps/matters, some specs : Windows 10 Home Version1709 CS Version 1.2.404 Wrye Bash Version 307.201612302300 Standalone CBash 0.6.0 So I now realize why no-one commented on this issue. I figured out that I was doing it wrong, lol For the record :Use the context menu in Wrye Bash to add the ESP as a Master, *not* the Construction Set. (You'll also need to re-add any ESPs after each CS edit & save) So yeah .. I feel a little stupid right now, but oh well. Link to comment Share on other sites More sharing options...
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