manwiththemachinegun Posted January 24, 2018 Share Posted January 24, 2018 (edited) Okay, for starters take a *deep* breath. I don't think anyone expects given the nature of how difficult it is to mod TPP to create a "true" Kojima quality mission 51. That being said. How feasible would it be to have a custom side op that included the following. A jungle infiltration (I'm thinking the same drop off location that begins the Africa section/where Liquid's boss battle is).XOF as enemies throughout the op with armor/chopper support (Should be easy as they're already in the game).Lots of traps, claymores, anti-tank mines, sleep mines, etc along the path to the objective.A boss fight with Sahelanthropus (This would be the trickiest part, as I don't know if it's even possible to move boss locations).If possible, multiple Pequods (with adjusted health values) + free artillery markers to simulate the DD vs. Sahelantrhopus battle seen in the concept art. What would be the feasibility of implementation? I know it wouldn't be a "True" final mission, but it may be close enough for some closure! If the gameplay was 20-30 minutes long, it would be of comparable length to missions from the main game. Edited January 24, 2018 by manwiththemachinegun Link to comment Share on other sites More sharing options...
kravosk41 Posted February 7, 2018 Share Posted February 7, 2018 I don't think anyone in our modding community has the skills to make this possible. Link to comment Share on other sites More sharing options...
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