manwiththemachinegun Posted January 24, 2018 Posted January 24, 2018 (edited) Okay, for starters take a *deep* breath. I don't think anyone expects given the nature of how difficult it is to mod TPP to create a "true" Kojima quality mission 51. That being said. How feasible would it be to have a custom side op that included the following. A jungle infiltration (I'm thinking the same drop off location that begins the Africa section/where Liquid's boss battle is).XOF as enemies throughout the op with armor/chopper support (Should be easy as they're already in the game).Lots of traps, claymores, anti-tank mines, sleep mines, etc along the path to the objective.A boss fight with Sahelanthropus (This would be the trickiest part, as I don't know if it's even possible to move boss locations).If possible, multiple Pequods (with adjusted health values) + free artillery markers to simulate the DD vs. Sahelantrhopus battle seen in the concept art. What would be the feasibility of implementation? I know it wouldn't be a "True" final mission, but it may be close enough for some closure! If the gameplay was 20-30 minutes long, it would be of comparable length to missions from the main game. Edited January 24, 2018 by manwiththemachinegun
kravosk41 Posted February 7, 2018 Posted February 7, 2018 I don't think anyone in our modding community has the skills to make this possible.
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