Olgark Posted February 20, 2020 Share Posted February 20, 2020 I followed this conversion step by step and when I go into sculpting the game gets very laggy until I come out of sculpting then it speeds back up. Anyone come across this or have a fix for it? Link to comment Share on other sites More sharing options...
Naitrii Posted February 21, 2020 Share Posted February 21, 2020 Thanks for the tutorial, Wolfdie88! Unfortunately, I wasn't able to get this to work using Nif Optimizer 3.0.11 - I kept getting no mesh when switching to the Citrus Face Part in Racemenu, despite repeated attempts and fiddling with some of the optimizer options. Possibly something was outdated in the chain of steps. So I gave it a go with Cathedral Assets Optimizer 5.0.10 and got it working on the first try. :dance:CAG can also handle the BSA extraction and rebuild, so it saves you several steps. Link to comment Share on other sites More sharing options...
Olgark Posted February 29, 2020 Share Posted February 29, 2020 Is it normal for the BSA size to halve in size? Link to comment Share on other sites More sharing options...
ZMD78 Posted March 16, 2020 Share Posted March 16, 2020 (edited) https://vectorplexus.com/topic/1170-download-%E2%80%94-high-poly-head/ requires the original citrus mod also, but saves alot of hassle Edited March 16, 2020 by ZMD78 Link to comment Share on other sites More sharing options...
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