neutral427 Posted January 26, 2018 Share Posted January 26, 2018 (edited) Hi. I need help with a very simple quest. I am sure a lot of people know how to do this, but I can't seem to find any tutorials or information about it anywhere. I am trying to make a quest dialogue that can make the NPC give the player their (equipped) equipment and/or switch to a different outfit. I have read tutorials saying that I have to use quest aliases to "create reference to object", then I set it to "create in" the NPC. Then I have to use script fragments to "RemoveItem" and then transfer the item to the player. But this method creates the item/equipment in the NPC's inventory first, which is not what I am trying to do. I want to take the equipment that is ALREADY equipped by the NPC to begin with. I want to be able to change the Outfit (I mean the CK outfit set; the one that does not appear in the NPC inventory in game). EDIT: Sorry, I got it now. It turns out, the problem was that I was using GetReference() for actors in my script instead of GetActorReference(). Didn't know that until recently. Edited January 27, 2018 by neutral427 Link to comment Share on other sites More sharing options...
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