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Line in distant terrain texture


oc3

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Has anyone seen anything like this before. It suddenly started happening to me. If you look in your landscape LOD folder under generated, you will see the textures for the distant landscape. In my game, wherever the edges of these textures meet, there has suddenly become a very obvious and obtrusive line off in the distance. The near terrain textures are fine.

 

I'm using LOD landscape generator and to TES4LL to generate distand landscape and have no problems until now. I'm also using realistic terrain normal maps with fake shadows and have no problems with it either. I've inspected the textures and their normal maps and there are no obvious irregularities at their edges.

 

Any ideas?? Here's a pic....

http://tes.nexusmods...e.php?id=114090

 

Thanks

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I posted already in the tes4ll thread but maybe it does not hurt to do it here as well.

 

Afaik these lines are a limitation in the game engine. Lightwave - the author of TES4qLOD - asked me the same question, if I was able to remove these lines. He did some time ago some work, called "lod2" for a new lod system. These lines (he used cell-based lod meshes) were so ugly, that this was one of the reasons that gave up the new LOD system.

 

Really bad, but... Nothing is perfect. Anyhow most if the time the lines are covered by trees or other items. Most likely something which nobody recognizes unless pointed to this.

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I posted already in the tes4ll thread but maybe it does not hurt to do it here as well.

 

Afaik these lines are a limitation in the game engine. Lightwave - the author of TES4qLOD - asked me the same question, if I was able to remove these lines. He did some time ago some work, called "lod2" for a new lod system. These lines (he used cell-based lod meshes) were so ugly, that this was one of the reasons that gave up the new LOD system.

 

Really bad, but... Nothing is perfect. Anyhow most if the time the lines are covered by trees or other items. Most likely something which nobody recognizes unless pointed to this.

 

 

Thanks Gruftikus,

 

Apparently I have gone months without noticing them myself. Although I could swear that they were not there earlier. They really seemed to appear suddenly. I really wonder if it is possible that I previously had some combination of mods or settings that got rid of them. Would view distance settings or any other INI setting have anything at all to do with how far the engine renders full terrain textures?

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