SirDanest Posted January 27, 2018 Share Posted January 27, 2018 So there's this mod, "Everyone is a stranger." It obscures every npc's name as "Stranger" until you talk to them; no telepathic-knowing-all-people's-names-automatically. Well, I like it -- and I also love the old-school games like Rogue, Angband, Moria, etc.In such a game, when you find a potion or other magic item, you won't know what that class of potion does until you use it or identify it with magic. So if you found a blue potion, and drank it, it might turn out to be a healing potion or poison. After that, all other healing potions of the same type would be recognizable.So if this can be done with npcs -- obscuring their names at first, can it be done with any magic items like potions? Maybe a spell to identify them, or alchemist store keeps have an option to "identify all" or alchemy skill can potentially do it as well as just drinking it? I know, I know, some people will find it annoying. I suspect I'd absolutely love it. Link to comment Share on other sites More sharing options...
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