Cobal Posted January 27, 2018 Share Posted January 27, 2018 (edited) I made an interior workshop. It works. Settlers are recruied via beacon, they can use the interior, they work and sleep, etc. All good.What I can't do is send a settler from another wrkshop to this workshop. I command them to move and then they stop walking. I've had this before and this usually means a navmesh problem.Same as this thread basically: https://forums.nexusmods.com/index.php?/topic/5258215-interior-settlement-mod-settlers-and-caravans-wont-travel-to-new-settlement/ My interior is yet another interior reached via a new door inside Warren theater. I'm not sure if it can effect this, but just in case I'll mention it; I also made a custom region and weather to get some rain inside. (indoor farming under broken roof) I also did the precombine and generate visibility thing, can't imagine that's the problem. Here comes the weirdness.I can see the navmesh is linked to the doors, yellow triangle is there and plenty big. My followers can follow me into the interior.with placeatme I spawn a settler inside the interior. I then assign it to sancturary. It now succesfully paths out of interior, through warren theater interior, and goes outside into the commonwealth to arrive at sanctuary a day later. If I spawn a settler while inside, then walk outside and use moveto to move it next to me, it paths back inside to stand on its spawn point. If I despawn a settler inside and assign it to my interior settlement. Then walk outside and use moveto. Then it will NOT path back to it's workstation. So it appears my navmesh is fine, they just refuse to arrive at my settlement. Anyone have a clue what I overlooked? I've done this quite often and I never had this problem. Edited January 27, 2018 by Cobal Link to comment Share on other sites More sharing options...
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