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Creature actor troubles


MoonSweets

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Hello,

 

I'm currently level building a Dwemer ruin and wished to add a little life with a non-aggressive Sphere. Since all base actors of this kind are aggressive I made a new one with its own ref ID and called "Sulipal". Though I made it unique and did all the Navmesh by hand in the area, it's not appearing. However, the Dunmer NPC I made does appear.

 

For the test I added an EncFox in the area. It was not appearing either, but after I did the Navemesh and tested the update, I find the remains of a Dwarven spider worker not too far away from my Dunmer.

 

I'm a bit puzzled. I'm wondering it the fox transformed into a spider to fit the environment, that's the only logical explanation I can find for the moment... Or maybe the EncFox mixed with Sulipal into an EncDweSpider or whatsoever. ...It doesn't make sense! If someone else has a better explanation, I take it. And I take solutions as well... =)

 

(and is there something like a clean mesh option for the Navmesh? I have like 2 triangles with a problem but I have no idea of where they may be...)

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I fixed my problem so I'm telling how in case it happens to anybody else =)

 

I found an explanation for the Dwemer spiders, I found an old SpiderAmbush marker at the other end of the ruin, in a place that isn't Navmesh'd already. So I assume my creatures weren't showing but that one did and appeared in a Navmesh'd place before getting smashed to bits of junk by the Dunmer.

 

I removed the spider markers, saved, loaded my last saved game (an autosave). The spider bits were still there. So loaded a previous save (fast save) from before I saw any spider. There it was better, I had both the Dunmer and the fox (but no Sulipal). For the test I load an even earlier save (hard one) and there, nobody at all. Reload the fast save: nobody anymore. There it was getting obvious, the game saves the actors in your saved game to check if they are there, alive or dead. Thus, disabling the mod, saving, enabling the mod, and loading my hard save fixed the problem. Now I can see my Dunmer, Sulipal and the fox wandering around. ...I have to put animation packages to Sulipal now 'cause it's just curled into a steamy ball for now, the poor guy looks frustrated XD

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