kschang77 Posted January 28, 2018 Share Posted January 28, 2018 I thought I had everything working, but something changed. Any way, here's the load order Active Mod Files:00 fallout3.esm [CRC: C092218B] 01 Anchorage.esm [CRC: 8248E9CB] 02 ThePitt.esm [CRC: AB9C08EB] 03 BrokenSteel.esm [CRC: 69B9962C] 04 PointLookout.esm [CRC: F3F3E50D] 05 Zeta.esm [CRC: 1D76A672] 06 Unofficial Fallout 3 Patch.esm [Version 2.3.2] [CRC: 7AAABC4D] 07 CRAFT.esm [CRC: AE67CA57] 08 CALIBR.esm [Version 1.4] [CRC: 67CE3320] 09 Project Beauty.esm [CRC: D059EDA9] 0A EVE.esm [Version 0.99] [CRC: 3C10D833] 0B Advanced Recon Tech.esm [CRC: F19C92D7] 0C DCInteriors_ComboEdition.esm [CRC: 685093A4] ++ Toasty's Action Muzzleflash.esp [CRC: FC05A989] 0D DarNifiedUIF3.esp [CRC: 33D1F89A] 0E CustomBeginning.esp [CRC: 4FE16254] 0F CustomBeginningGOTY.esp [CRC: 8A60B34A] 10 CASM.esp [CRC: 40AAEFBB] 11 MoreMapMarkers.esp [CRC: 7BF47575] 12 JIP Selective-Fire.esp [CRC: CE472142] 13 Advanced Recon Tech.esp [CRC: 7B11D089] 14 Fellout-Full.esp [CRC: 1C4CD93B] 15 Advanced Recon Gear.esp [CRC: 494D15A6] 16 Advanced Recon Armor.esp [CRC: F58E6888] ++ Advanced Recon Armor-Easier Stealth.esp [CRC: EA635750] 17 Dree Perks.esp [CRC: B51003F8] 18 TinCanCRAFTing.esp [Version 2.0] [CRC: A37E7C24] 19 CRAFT - Activation Perk.esp [CRC: CC4B88A5] 1A Sprint- and Grenade-O-Matic.esp [CRC: 9102E322] 1B Stealthboy Recon Armor - CRAFT.esp [CRC: 14EA535E] 1C PracticeMakesPerfect.esp [CRC: EA3EF4F1] 1D CALIBRxMerchant.esp [CRC: FC210D3A] 1E Revamped Leveling.esp [CRC: CC24AA30] 1F Another Interior Mod.esp [CRC: 4E80D8A3] 20 rmExtendedHotkeys.esp [CRC: 2569DB52] ++ Quieter Mole Rats.esp [CRC: 3F519404] 21 GNR Enhanced.esp [CRC: 4D144B9B] 22 MegatonHouseExtraStorage.esp [CRC: 04ABBC64] 23 Megaton Walkway.esp [Version 1.0] [CRC: C1CD2C3C] 24 rmSorter.esp [CRC: B024FE84] 25 Vendors More Caps - Lore Friendly.esp [CRC: 9BEF6503] 26 CouncilSeatFix.esp [CRC: B9A3AC07] 27 EVE Grenade Explosion.esp [CRC: 45106D7E] 28 DCStreet - BS.esp [CRC: A35DAE19] 29 Purity Crash Fix.esp [CRC: CBDFBCB6] 2A MTCBigTownRobotFix.esp [CRC: C455F11B] 2B Rivet City Realignment.esp [CRC: AB5D3B95] 2C safe_regulator_hq.esp [CRC: AE6B5F96] 2D Realistic Interior Lighting.esp [CRC: 409A2BD8] ++ HZSmoothLight - FO3.esp [CRC: 5F362055] ++ VendorCapsIncreased10X.esp [CRC: F9AFC0BD] 2E Dogmeat Leather Armor - no crafting.esp [CRC: 1D4E8294] 2F LeatherBackpack - eng.esp [CRC: 822DDFED] 30 dD - Enhanced Blood Main.esp [CRC: 2E7841D0] 31 PAL - MERGED.esp [CRC: 509E6C42] ++ Blackened EVE + Project Beauty.esp [Version 3.3] [CRC: 0EDFEDE2] 32 Bashed Patch, 0.esp [CRC: AB2DD19D] It runs fine, except for 2 things that seem to have stopped working 1) Selective fire no longer displays "the badge" in the upper-right to show which setting it's on (semi, burst, auto). 2) Night vision now double function. I hit N, and it should go in steps (Advanced Recon stuff), medium light-amp, high light-amp, then 3 levels of true night-vision in the tint specified. What happened instead is N bought up some OTHER night vision mod (which I am pretty sure I did NOT load!) that immediately changes into the full green-screen mode, then the low-light mode from Advanced Recon ALSO engaged! So I tap N key once, I get DOUBLE the action! I worked around this by mapping the Advanced Recon gear to a different hot key, but I'm still trying to figure out how did a DIFFERENT night-vis implementation got into my setup? How do I track it down (other than "disable it one at a time"?) I don't want to mess too much with my setup right now as it's working fine except for these minor issues. Link to comment Share on other sites More sharing options...
kschang77 Posted January 30, 2018 Author Share Posted January 30, 2018 Found the conflict. Turns out, Custom Beginnings included its OWN NightVision mod. Argh. Never saw that coming. (FO3Edit to the rescue, sorta) Link to comment Share on other sites More sharing options...
kschang77 Posted January 30, 2018 Author Share Posted January 30, 2018 (edited) Noticed yet a DIFFERENT problem caused by Custom Beginnings itself. The CRAFT menu is kinda messed up, two of the ammo used by special guns in this game can't be made. (M60 which uses 7.62x51mm, and Bozar, which fires .223 Remington, a round that does NOT appear in CALIBR, only in CB Mod. And somehow the CRAFT menu for ammo don't have 7.62 or .223 Adding the CALIBR schedmatics for ammo is a workaround for 7.62 situation, but CALIBR used a different GUNPOWDER itemID that's not compatible with CB's Gunpowder (i.e. this gunpowder ain't that gunpowder). Argh. I wonder if it's because I added an item or two to the CRAFT menu (tin can crafting), and screwed up his menu alignment? (No that I really need to build bobby pins now...) Edited January 30, 2018 by kschang77 Link to comment Share on other sites More sharing options...
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