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In game menu CTD


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Having CTD issues with new game starts. Game loads fine into LAL starting cell and no issues in Char Creation but once gaining control any menu prompts (item/magic/map/MCM) cause CTD. Controls work fine and prompts are good but even trying to bring up the settings menus result in CTD. Everything in load order reads fine and MO doesn't see issues; I think its a mod problem but cannot pin point it. I have read up on the memory fixes and the Windows 10 update for enb is running with skse memory allocation, but I read conflicting reports if you set expandmemoryx64 should be set to True/False depending on what the skse memory is (its default 768/256). Running on a 32GB RAM/GTX980 8Gig so I do not believe its a memory shortage but all the forums I check lead me to believe this (I have a feeling its Alternate Actors being screwy but tests are inconclusive) Any thoughts?

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well , the strength of your rig doesn't really matter that much with this game

the game just can't use all that RAM , or all of your CPU power . the engine is set up to only use a very limited amount of memory (though this can be enhanced with optimization tools)

however , I really don't think this is the issue for you

could your issue be due to SkyUI not being installed properly , or something like this? of if you have another menu mod? because it sounds like it only crashes when you enter a menu (I don't think menu mods touch character creation , so this working properly makes sense)

are you certain you've installed it all properly?

also , have you set up your game for modding properly? have you optimized it for stability as well? (helps to prevent crashes in general , and allow for better handling of the game , like using more memory)

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Everything is installed through MO and the file paths show correctly, SkyUI/extensions work just fine and I only had this issue in the last day when I switched ENB's and added 2 mods for a brand new game. Running 2 patchers and Perkus doesn't use the resources but the Bash Patch did and rerunning them minus Alternate Actors (really think this is the culprit since it adding a spell that might not agree with the perkus set up).

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