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Need help with a prospective mod.


Oermtuhz

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I'm trying to make Breezehome's Alchemy Lab and Child bedroom not mutually exclusive. My thinking was to make the things that enable/disable the Bedroom's X Markers refer to a new X Marker and disable the switch making the lab override the bedroom. However, I can't seem to find what's actually doing the switch.

 

I have been through the CK's tutorial and it was largely unhelpful.

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So you want when the player buys the Alchemy Lab it doesn't turn off the Child Room?

And when the player picks the Child Room it doesn't turn off the Alchemy Lab?

 

You have to change the "BYOHRelationshipAdoptionHousePurchase" script, the last two function have to be changed as follows:

 

 

;----------------------------------------------------------------------------------------------------
;Whiterun - Child's Bedroom swaps for Alchemy Lab
;------------------------------------------------
Function Whiterun_EnableChildBedroom()
;Debug.Trace("Whiterun_EnableChildBedroom called.")
WhiterunPlayerHouseAlchemyLaboratoryStart.Disable()
;--WhiterunPlayerHouseAlchemyLaboratory.Disable()
WhiterunPlayerHouseChildBedroom.Enable()
 
;Notify Adoptable that we have a child's room.
(RelationshipAdoptable as BYOHRelationshipAdoptableScript).UpdateHouseStatus()
EndFunction
Function Whiterun_EnableChildBedroomAlternative()
;Debug.Trace("Whiterun_EnableChildBedroomAlternative called.")
;---WhiterunPlayerHouseAlchemyLaboratoryStart.Disable()
;---WhiterunPlayerHouseChildBedroom.Disable()
WhiterunPlayerHouseAlchemyLaboratory.Enable()

;Notify Adoptable that we (no longer?) have this room.
;---(RelationshipAdoptable as BYOHRelationshipAdoptableScript).UpdateHouseStatus()
EndFunction

 

I have the above change in my own game and it works just fine.

Pretty sure you have to make dialogue changes as well though.

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