CasperTheLich Posted February 1, 2018 Share Posted February 1, 2018 (edited) ...If there was a way to uncover & track synth infiltrators, & or figure some way to deal with them besides waiting for an institute raid, and killing them when they betray the settlement during the firefight....The synths don't sleep much and have 10 energy defense in VATS. actually, the no sleep thing isn't conclusive... and the +10 energy defense in VATS isn't attached to being a synth at all, at least as far as i know. ---editwatched one of those myths of fallout 4 vids about identifying synths, not all of em carry the +10 energy resistance, most likely some gear some of them carry. and besides, plenty of other things can grant 10 energy resistance. Edited February 1, 2018 by Invisible Man Link to comment Share on other sites More sharing options...
jjb54 Posted February 1, 2018 Author Share Posted February 1, 2018 Ah. You're not actually interested in discussing the games, just the small bits you're obsessed with. Got it, 'nuf said. Moving on. Oh, but I am - admittedly I hear the generic lines: .. " I like the weapons ".. " I like the graphics " But ... the game is not purely Graphics and Weapons. Case In Point: ( As I pointed out in my OP. ) * The Sandbox is indeed smaller and seriously more limited then FO 3 & FO NV. * Thus: Seriously limited Quests and Places to Explore. * With the exception of a handful of NPC's ... the majority are emo-wimps ( I play in Survival - Hardest Mode ). * The settlements are buggy to seriously buggy and there too, to quote other posts I've read:... They need their nose wiped and diapers changed & Babysat on a regular basis. < - Not my words but posts that I read Am I missing something? If so, let me know, please. Because the game should consists more then Graphics and Weapons. At least IMHO. Feel free, please to challenge my points. :smile: You didn't actually address what I wrote before, but sure, I'll try again.By the way, I never mentioned graphics or weapons. First off, no, the sandbox isn't smaller.Fallout 3 was 8.462 square kilometers, NV was 8.502, and 4 was 9.743.The person who did the estimates noted that the numbers for FO4 were on the conservative side, because it covers the world map (sandbox) area, and Diamond City is bigger on the inside than the outside. .... I will address the other parts - but like to deal 1 at a time. :) First off, no, the sandbox isn't smaller. Fallout 3 was 8.462 square kilometers, NV was 8.502, and 4 was 9.743. The person who did the estimates noted that the numbers for FO4 were on the conservative side, because it covers the world map (sandbox) area, and Diamond City is bigger on the inside than the outside. I actually found this study and found other sites that verified and validated this. But let's make it more clear. In every map there is a river. However in Fallout 4 there is way more water than in F3 and F:NV, which umm... contains nothing. Fallout 3 is bigger than Fallout 4 about 16%. New Vegas is bigger than F3 about 4%, and so on it's 1/5 bigger than F4. Source of Above:https://www.reddit.com/r/Fallout/comments/646qrv/fallout_maps_size_comparison_real_one/ Also, check out his water -vs- actual map of the 3 games: https://imgur.com/W6cvSDmhttps://imgur.com/Lhie2RB So the MAP of FO4 might be seen as " bigger ", but only because of A LOT more water that has been pointed out: HAS BASICALLY NOTHING. * One comment suggested that the Water in FALLOUT 4 takes up at least over 1/4 of the map. So that is 1/4th of the map that is totally worthless. I think this comic says it really well, at least it brought a smile to my face: https://imgur.com/8zZYeIa .. Jj ... Link to comment Share on other sites More sharing options...
Gruffydd Posted February 1, 2018 Share Posted February 1, 2018 Are you counting the impassable parts of fo3 or nv, or the partitioned sections that aren't actually open world, in the estimates? If you're excluding parts that by definition can't have content in them or aren't part of the main sandbox, might be needed... Link to comment Share on other sites More sharing options...
Gruffydd Posted February 1, 2018 Share Posted February 1, 2018 Oh, also, are you including the large chunk of the glowing sea that's "off the map"? Not sure if the guy who did the estimate did or not.... Link to comment Share on other sites More sharing options...
Moksha8088 Posted February 1, 2018 Share Posted February 1, 2018 I think the games have progressively gotten better. Fallout 4 is the most engaging of the three for me. I do the settlements, but I like to use mods that make the process less tedious. Not sure why Bethesda tacked it on to Fallout 4, but I do know a lot of people liked the rebuilding mods in Skyrim. However, they were more quest-oriented and less like Rollercoaster Tycoon. Wish some mod maker had taken me up on my request to have the Manny, Moe and Jack team of building contractors mod, build your settlements in exchange for completing some radiant quest. Then perhaps have the fabulous and flamboyant interior decorating duo of the Mick & Ralph mod give the residences wonderful window treatments and other flourishes in exchange for more radiant quests. The building in Skyrim is the mod - Hearthfire and you are building your home. It's seriously a very big difference from FO4, a very big difference. Actually, I was thinking of Skyrim mods such as Become the Jarl of Ivarstead and especially the wonderful mod Helgen Reborn (by the author of The New Bison Steve Hotel and Lucky Casino for Fallout New Vegas) that rebuilt an entire town but did so through a series of exciting quests rather than clearing junk and building shacks. Quests would have been preferable by many players such as myself who do not have the patience or talent to construct nice settlements. As far as companions go, Fallout 4 is superior to the rest. Of course, there were bright spots that still exceed Fallout 4 such as the FNV characters Willow, Russell, Hope Lies, and Vincent Vincent, but they were all from talented modders that put much effort into their characters. Graphics wise, there is no comparison. Only the beauty of Skyrim can be more compelling, while FO3 and FNV seem more like relics of a lesser graphics era. Link to comment Share on other sites More sharing options...
kevkiev Posted February 1, 2018 Share Posted February 1, 2018 Actually, I was thinking of Skyrim mods such as Become the Jarl of Ivarstead and especially the wonderful mod Helgen Reborn (by the author of The New Bison Steve Hotel and Lucky Casino for Fallout New Vegas) that rebuilt an entire town but did so through a series of exciting quests rather than clearing junk and building shacks. Quests would have been preferable by many players such as myself who do not have the patience or talent to construct nice settlements. As far as companions go, Fallout 4 is superior to the rest. Of course, there were bright spots that still exceed Fallout 4 such as the FNV characters Willow, Russell, Hope Lies, and Vincent Vincent, but they were all from talented modders that put much effort into their characters. Graphics wise, there is no comparison. Only the beauty of Skyrim can be more compelling, while FO3 and FNV seem more like relics of a lesser graphics era. Man, I just loved Helgen Reborn and The New Bison mods. What awesome concepts they were, to gradually rebuild locations like that. My dream FO4 mod would be something along those lines, but on a much larger scale, for the non-Nuka Park/Town part of Nuka World. I really like the NW world space but it's just so empty that, for me anyways, there's very little reason to go back after doing the NW questline. And I gotta disagree on the FO4 companion superiority (mod-added companions, and technical superiority, aside). For me, FONV is still the top dog for that category. I thought Veronica, Boone and Cass were much better developed than the companions in FO4. (Not to mention ED-E... loved that beeping little guy.) Link to comment Share on other sites More sharing options...
jjb54 Posted February 1, 2018 Author Share Posted February 1, 2018 Actually, I was thinking of Skyrim mods such as Become the Jarl of Ivarstead and especially the wonderful mod Helgen Reborn (by the author of The New Bison Steve Hotel and Lucky Casino for Fallout New Vegas) that rebuilt an entire town but did so through a series of exciting quests rather than clearing junk and building shacks. Quests would have been preferable by many players such as myself who do not have the patience or talent to construct nice settlements. As far as companions go, Fallout 4 is superior to the rest. Of course, there were bright spots that still exceed Fallout 4 such as the FNV characters Willow, Russell, Hope Lies, and Vincent Vincent, but they were all from talented modders that put much effort into their characters. Graphics wise, there is no comparison. Only the beauty of Skyrim can be more compelling, while FO3 and FNV seem more like relics of a lesser graphics era. Man, I just loved Helgen Reborn and The New Bison mods. What awesome concepts they were, to gradually rebuild locations like that. My dream FO4 mod would be something along those lines, but on a much larger scale, for the non-Nuka Park/Town part of Nuka World. I really like the NW world space but it's just so empty that, for me anyways, there's very little reason to go back after doing the NW questline. And I gotta disagree on the FO4 companion superiority (mod-added companions, and technical superiority, aside). For me, FONV is still the top dog for that category. I thought Veronica, Boone and Cass were much better developed than the companions in FO4. (Not to mention ED-E... loved that beeping little guy.) Ed-E is awesome! I was honestly sad to have to let him go .... :( But he had his own Quest to follow and I just imagined that Ed-E did indeed live " happily ever after ". The companions of FO4 were sad .... as the quote goes: There is no heavier burden than a potential. With the exception of Nick - Deacon - Piper - MacCready and the gal at the 3rd Rail, most were shallow and dead ends. Some were just down right annoying, ie: Strong and Curie. ;) Link to comment Share on other sites More sharing options...
Gruffydd Posted February 1, 2018 Share Posted February 1, 2018 ...With the exception of Nick - Deacon - Piper - MacCready and the gal at the 3rd Rail, most were shallow and dead ends. Some were just down right annoying, ie: Strong and Curie. ;)Gal at the 3rd rail? Magnolia? She's not a follower without a mod. Were you thinking of Cait from nearby in the Combat Zone? I liked her story of personal redemption. Link to comment Share on other sites More sharing options...
jjb54 Posted February 1, 2018 Author Share Posted February 1, 2018 ...With the exception of Nick - Deacon - Piper - MacCready and the gal at the 3rd Rail, most were shallow and dead ends. Some were just down right annoying, ie: Strong and Curie. :wink:Gal at the 3rd rail? Magnolia? She's not a follower without a mod. Were you thinking of Cait from nearby in the Combat Zone? I liked her story of personal redemption. Magnolia - ya, no she is not a follower but; Although she is not available as a companion, the player character can in fact romance her. Like with Curie, I found Cait's accent ' forced ' .... which ruined it for me. Link to comment Share on other sites More sharing options...
Gruffydd Posted February 2, 2018 Share Posted February 2, 2018 Like with Curie, I found Cait's accent ' forced ' .... which ruined it for me. Somewhat ironic, given that the voice actress is Katy Townsend, from Glasgow. It's her real accent. Link to comment Share on other sites More sharing options...
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