Riv7 Posted April 1, 2012 Share Posted April 1, 2012 (edited) So I want to run: -Energy Visuals Enhanced .97-Unofficial Fallout 3 Patch-Fallout Wanderers Edition. 6.03 <- I might be willing to let this go.-Apocalypse armory-Underground hideout-Minihideout-DC Interiors Project-Megaton Lighting Overhaul-Re-animated NPC animations mod-Marts Mutant Mod 6.2-Fellout-XCaliber-Fallout 3 Street Lights V2and Destruction 6.1 Looking from this list, can anyone tell me which mods conflict? Also there's two FOIP patches for FWE-EVE and FWE-MMM, but the MMM version supported is 6.1, will 6.2 work with it or should I use MMM 6.1 instead? So I have FOSE installed, FO3Edit, Fallout Mod Manager, Fallout 3 Stutterer reducer... Is there anything else I need to download and install/tweak to make Fallout 3 run? Should I ask for a load order too? I really wish there was some kind of mod-pack where I could just download one big installer and have so many mods installed. Thanks. Edited April 1, 2012 by Riv7 Link to comment Share on other sites More sharing options...
prensa Posted April 1, 2012 Share Posted April 1, 2012 Riv7 - Hello! I don't use FWE so I can't help much with that. DC Interiors Project - is great & apart from the new doors, navemesh links to them & a bit of signage is pretty much self contained & plays nice with other mods. "but the MMM version supported is 6.1, will 6.2 work with it or should I use MMM 6.1 instead?" MMM 6.2 is fine with the FOIP patch as far as I know. It's very minor differences that are bug fixes for 6.1, you install 6.1 then apply the 6.2 patch over it. MMM is also a great mod by the way. :) Unofficial Fallout 3 Patch - Great work, loads of fixes. You just need to be aware of a bug in the Unofficial Fallout 3 Patch - Broken Steel.esp that causes CTD's on saves around Rivet City & Project Purity. It's easily fixed using FO3Edit, info here: http://forums.nexusmods.com/index.php?showtopic=401813 Apocalypse armory is a fantastic lore friendly collection of weapons, there's some overlap if you use it with FWE. They'll work fine together but there will be some doubles of weapons & weapon damage imbalance. There's a new Apocalypse armory/FWE patch to try & match the two mods weapons damage here: http://fallout3.nexusmods.com/mods/17396 Apocalypse armory also has a patch for EVE on it's file page, under Optional files. Fallout 3 Street Lights is excellent & is another mod that tends to play well with others. "Should I ask for a load order too?" BOSS is a handy tool for sorting complex load orders, once in place you can run it & it'll sort your load order for you based on an updateable list. Does not know all mods but it can really help when your load order becomes large: http://fallout3.nexusmods.com/mods/10193 Hope this helps! Prensa Link to comment Share on other sites More sharing options...
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