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Forcing quest trigger to work?


Dan3345

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So in my quest I need the player to go investigate a static object, and then advance the quest stage by doing so. Problem is nothing I have tried to achieve this is working. I have added the quest set stage scripts ad placed them on a trigger box set to advance the quest when activated. The trigger box was linked to the quest alias of the object.

 

Can anyone tell me the simplest way to set this up? All I need is a method for making a static object investigatable (lol) so I can advacne the quest and be done. Sort of like how you have to"investigate" the objects in blood on the ice except for my quest it needs to forward the actual quest stage.

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Lots of ways to do this, do you have it so they player nears the object and the quest advances? or the player clicks the object (in which case it can't be a static and needs to be an activator or something. Anything but a static pretty much)

 

It sounds like you're using preexisting scripts for it? good call, so many people overlook those and do their own stuff when beth has done it for you :D and usually in a better way.

 

if the player has to activate it, first off it has to be able to be activated... statics can't really be activated, make an activator out of it or use another thing that can be. You can then set the activated item as the 'activate parent' of a trigger box with the 'defaultsetstageonactivate' script (i forget the exact name, but it's close to that).

 

Alternatively, you can just have a defaultsetstageonenter trigger set the stage when the player nears the item. This could be done even if it's a static. Remember to set the intended quest and stage in the properties on the trigger itself.

 

Yes, this is all the basic method of doing this. Just helping make sure you covered everything :D

 

Look forward to seeing what you come up with!

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I guess that was my problem then. I had it set to a static object with a triggerbox over it which was set to 0 for activate by player. So then how do I use an activator? The object I was trying to activate was a unique hagraven bloodbowl.

 

Real quick, I changed the quest so instead of having to click on a static object you need to pick up a necklace off the body of a forsworn. How can I set it so that when the necklace is taken from the forsworns inventory the quest advances to its next stage?

Edited by Dan3345
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