azeklor Posted June 20, 2008 Share Posted June 20, 2008 How do I mod the official plug-in The fighters stronghold? I have searched around a bit, but I can't find anything. Link to comment Share on other sites More sharing options...
Triforce1 Posted June 21, 2008 Share Posted June 21, 2008 Simply load the DLCFightersStronghold.esp as well as the Oblivion.esm. That way, you'll be given access to all of its special stuff, but it will also be manditory for the person to have the DLC for the mod to work. Particularly if all of the changes you make take place inside the castle. Link to comment Share on other sites More sharing options...
azeklor Posted June 21, 2008 Author Share Posted June 21, 2008 If I load the DLCFightersStronghold.esp as the active file then I am just changing the plug-in, and if I upload it people can download the mod without having the DLCFightersStronghold.esp in the first place, and that is not legal is it? And if I don't load it as an active file the changes wont take place because only *.esm files can be changed. Link to comment Share on other sites More sharing options...
Triforce1 Posted June 21, 2008 Share Posted June 21, 2008 I think you mean only .esp files can be changed (elder scrolls player file /vs/ elder scrolls master file). Either way, here's what you do. Load both the Oblivion.esm and the DLCFightersStronghold.esp like we agreed on, but do not set an active file. It will ask if you are sure; just click yes. This way, when you go to save the file it will not simply save over one or the other (you cannot save over the Oblivion.esm, and the DLC.esp has not been set as active), but you will save it as a new .esp which is dependent on both other files. And, you are done. Simple as that. Link to comment Share on other sites More sharing options...
azeklor Posted June 21, 2008 Author Share Posted June 21, 2008 Well, I tried to load both Oblivion.esm and DLCFightersStronghold.esp. When I tried to delete the stable thing outside of the castle and put a chapel in its place the chapel is in game, but so are the stable too. Link to comment Share on other sites More sharing options...
Alaisiagae Posted June 21, 2008 Share Posted June 21, 2008 Well, I tried to load both Oblivion.esm and DLCFightersStronghold.esp. When I tried to delete the stable thing outside of the castle and put a chapel in its place the chapel is in game, but so are the stable.Hmm.... I have a silly question: you don't have both the Battlehorn and your plugin running at the same time, do you? Link to comment Share on other sites More sharing options...
azeklor Posted June 21, 2008 Author Share Posted June 21, 2008 Well, I tried to load both Oblivion.esm and DLCFightersStronghold.esp. When I tried to delete the stable thing outside of the castle and put a chapel in its place the chapel is in game, but so are the stable.Hmm.... I have a silly question: you don't have both the Battlehorn and your plugin running at the same time, do you? Of course I have, If I just load the plugin with the chapel I just got a chapel flowing in mid-air, but no castle. :blink: Link to comment Share on other sites More sharing options...
Triforce1 Posted June 21, 2008 Share Posted June 21, 2008 Well, here's the deal. Since you want to REMOVE stuff as well as ADD stuff, you will need to select the DLC.esp as the active file. Then, (so you don't get in huge trouble) if/when you decide to upload the file, only include the .esp and anything you made new yourself. This would be okay because the downloaders would still have to own Battlehorn Castle to have acces to the BSA file that comes with it. In short; just set the DLC.esp as active. EDIT: :excl: PLEASE, PLEASE remember to back up your original .esp!!!!! Link to comment Share on other sites More sharing options...
azeklor Posted June 21, 2008 Author Share Posted June 21, 2008 Oh thanks, didn't know it was that simple, but anyways. thanks Link to comment Share on other sites More sharing options...
Mythicdawn07 Posted June 21, 2008 Share Posted June 21, 2008 Hey im currently trying to change battlehorn too, How do i give the guards custom armor (A modded armor that someone created) Link to comment Share on other sites More sharing options...
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