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T-Pose with FNIS and Mod Organizer 2


asiankido

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Hello~ having an issue with character T-pose even when I start a new game and get into character creation menu.

 

Installed FNIS like how one would for MO, created an executable with User Tool in MO2.

 

Installed all the animations I want INTO: FNIS PCEA2 Special Edition version (yes, it's out).

 

Run FNIS, create a new mod with overwrite files called FNIS Output. Checkmark the said mod.

 

LOOT already sorted everything, then I run SKSE64, game loads fine, no error messages, but when I go to char creation screen, both genders are still stuck in T-Pose.

 

No, my game directory is not in C:, yes FNIS is being run as admin, yes I have XPMSSE HDT skeleton installed.

 

Tearing my hair out trying to figure out what the problem is...disabling PCEA2 mod and running the game without it solved nothing.

 

any tips?

 

update: I disabled both PCEA2 and FNIS Output, and my characters are not in T-pose when I check in-game. So something is definitely going on with either of the two or both. (I used the Animation Conversion bat file on all .hkx files in PCEA2 btw)

Edited by asiankido
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You used the Animation Conversion bat file on all .hkx files in PCEA2????? WHY? PCEA2 already comes with the converted hkx files. I don't know what happens if you re-do this.

 

And since you wrongly seem to know what you do with conversions I assume there is the source of your t-pose.

 

- Run FNIS with the HKX compatibility Patch

- Post your FULL FNIS generator output (text copy/paste)

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ah shoot....I just idiotically assumed the bat file will ignore ones that are already 64-bit converted...ugh

 

re-ran FNIS with hkx patch ticked and it showed incompatibility warnings for FNIS spells/behavior and FNIS creatures behavior....so it wasn't an issue with PCEA2 like you said~ my fault :(

 

im guessing since the FNIS creature/spell packs are from skyrim 32-bit, I'd need to convert them. (will post a log later)

 

thanks alot, I think I'm on the right track now.

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