asiankido Posted January 30, 2018 Share Posted January 30, 2018 (edited) Hello~ having an issue with character T-pose even when I start a new game and get into character creation menu. Installed FNIS like how one would for MO, created an executable with User Tool in MO2. Installed all the animations I want INTO: FNIS PCEA2 Special Edition version (yes, it's out). Run FNIS, create a new mod with overwrite files called FNIS Output. Checkmark the said mod. LOOT already sorted everything, then I run SKSE64, game loads fine, no error messages, but when I go to char creation screen, both genders are still stuck in T-Pose. No, my game directory is not in C:, yes FNIS is being run as admin, yes I have XPMSSE HDT skeleton installed. Tearing my hair out trying to figure out what the problem is...disabling PCEA2 mod and running the game without it solved nothing. any tips? update: I disabled both PCEA2 and FNIS Output, and my characters are not in T-pose when I check in-game. So something is definitely going on with either of the two or both. (I used the Animation Conversion bat file on all .hkx files in PCEA2 btw) Edited January 30, 2018 by asiankido Link to comment Share on other sites More sharing options...
fore Posted January 30, 2018 Share Posted January 30, 2018 You used the Animation Conversion bat file on all .hkx files in PCEA2????? WHY? PCEA2 already comes with the converted hkx files. I don't know what happens if you re-do this. And since you wrongly seem to know what you do with conversions I assume there is the source of your t-pose. - Run FNIS with the HKX compatibility Patch- Post your FULL FNIS generator output (text copy/paste) Link to comment Share on other sites More sharing options...
asiankido Posted January 30, 2018 Author Share Posted January 30, 2018 ah shoot....I just idiotically assumed the bat file will ignore ones that are already 64-bit converted...ugh re-ran FNIS with hkx patch ticked and it showed incompatibility warnings for FNIS spells/behavior and FNIS creatures behavior....so it wasn't an issue with PCEA2 like you said~ my fault :( im guessing since the FNIS creature/spell packs are from skyrim 32-bit, I'd need to convert them. (will post a log later) thanks alot, I think I'm on the right track now. Link to comment Share on other sites More sharing options...
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