Obulon Posted April 1, 2012 Share Posted April 1, 2012 Hello all, This is my fisrt time posting, (my sincear apologies if i posted this in the wrong place but it seemed appropiate to me.)I've had a fantasic idea for a mod i wish to create and i have'nt got a clue where to begin. I'm litraly a virgin modder. XDIn heinsight my idea is thus. I want to start a druid perks tree useing the existing alteraion tree with a skill "branch" for makeing general wildlife and potentualy spriggans, giants and trolls etc neutral and possibly allys. As well as a "branch" with a few skills to improve some of the warewolf bonus stats and eventualy take away some of the disadvanteges. I have a "skill map" with names, what they do and what level they can be attained at. I belive it should be balanced without breaking the game. but i'll only know though testing.If anyone wants me to share my map, i will gladly.Thanks so much for everything! The modders in this community have given me so much inspiration and, (to speak for myself) have totaly transformed skyrim from a fantastic game to a magnifisant one. Thank you all. :D ^^ Link to comment Share on other sites More sharing options...
ometera Posted April 1, 2012 Share Posted April 1, 2012 If you're thinking about modifying an existing perk tree, like the Alteration tree, then this video tutorial could help Link to comment Share on other sites More sharing options...
Obulon Posted April 1, 2012 Author Share Posted April 1, 2012 Thanks so much for that! I think i've found what i need to make a start, but i have one more request. I was thinking of adding a new skill called Druid to accomodate the tree, which increases with the time spent in warewolf form. Is this possible to do? and if so how would i go about it?Thanks again for the help. ^^ Link to comment Share on other sites More sharing options...
ometera Posted April 1, 2012 Share Posted April 1, 2012 Just glad to help in my small way :) As for your next request, I know that it is possible to increase the werewolf form duration, but I'm afraid I don't know how to as that is in the realm of scripting. My guess is that changes needed to be done under the Object Window -> Magic -> Magic Effects -> WerewolfChangeEffect and somehow alter the WerewolfChangeEffectScript to increase the duration, but I'm not sure about this. Real sorry, I hope someone else can help you out here. Link to comment Share on other sites More sharing options...
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