Awevalan Posted April 1, 2012 Share Posted April 1, 2012 Recently I got 3ds Max 2010 Educational Edition 64 bit. I installed the niftools plugin for it and was able to successfully export a weapon into Oblivion without textures although the weapon in game could be affected but would not visually move. The problem I have encountered is that the program, when I try to import architecture pieces, says that the nif file is not in the right format or something like that. I am wondering why this is. Ideas? I would really like to be able to create anything and put it in game but I need niftools and max to work properly. Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
theanimationspot Posted April 27, 2012 Share Posted April 27, 2012 Recently I got 3ds Max 2010 Educational Edition 64 bit. I installed the niftools plugin for it and was able to successfully export a weapon into Oblivion without textures although the weapon in game could be affected but would not visually move. The problem I have encountered is that the program, when I try to import architecture pieces, says that the nif file is not in the right format or something like that. I am wondering why this is. Ideas? I would really like to be able to create anything and put it in game but I need niftools and max to work properly. Any help would be greatly appreciated. Make sure. It is possible that file is corrupted.--------------------------------------------------Adam K - The Animationspot - A great Animation Studio in the USA. For more information visit our site. Link to comment Share on other sites More sharing options...
Awevalan Posted April 28, 2012 Author Share Posted April 28, 2012 That would make sense but these were freshly unpacked meshes from the archives of the game. Link to comment Share on other sites More sharing options...
Awevalan Posted May 3, 2012 Author Share Posted May 3, 2012 Reloaded my system about two weeks to a month ago now and I finally have 2010 with nif working right. Thanks for the help! Link to comment Share on other sites More sharing options...
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