yota71 Posted April 4, 2012 Share Posted April 4, 2012 as i said before you (i intend all no one in particular) are serching for an MMO game not for an offline games, maybe i am stupid but i enjoy my game, you want realism than go to play to Age of Empire, you want a social game there were the Sims game, you want indeep devolp your character then you cannot do this with an AI you can achieve a deep character devolpment with other player and a DM and a DM is only present in an MMO (SWOR if a dm is present) :) Link to comment Share on other sites More sharing options...
BlackCompany Posted April 4, 2012 Share Posted April 4, 2012 as i said before you (i intend all no one in particular) are serching for an MMO game not for an offline games, maybe i am stupid but i enjoy my game, you want realism than go to play to Age of Empire, you want a social game there were the Sims game, you want indeep devolp your character then you cannot do this with an AI you can achieve a deep character devolpment with other player and a DM and a DM is only present in an MMO (SWOR if a dm is present) :) You honestly believe that MMO games make for deep character development? That having millions of other players running the same quests and fulfilling the same "hero" role as I am filling makes for immersion? Please pardon me, I don't mean to sound overly critical, but...this makes no sense. The main problem with Skyrim and immersion is not its difference from the standard MMO, but rather, the manner in which it has become more and more like an MMO. Character progression has been "streamlined." A word commonly synonymous with 'dumbed down.' No attributes? A perk tree where a skill tree ought to appear? You are what you do has now been replaced by 'you are what you pick' except, we only get to pick one thing per turn. Its a messy hybrid of skill trees and immersive leveling that fails on both sides of the coin do to the dichotomy between the two. Pick one, or the other, but not both. Likewise, deep, compelling quest lines are largely replaced with empty, soulless fetch quests. Why? Because billions of dollars in profits from MMO's featuring similar, empty, soulless content have conveyed the message to developers that this is ok with us, its what we want. Even when its not. The problem is that Bethesda is now, to use their own words, making RPG's for people who don't like RPG games. I sit beside two other people at work who play Skyrim, and all they do is talk about Min/Maxing stats all day. Like its WoW or something. There is not even the barest attempt at Role Play. So I would respectfully posit that you sir are mistaken. The MMO is not the key to deep, fulfilling character progression but rather the antithesis and the downfall of same. Link to comment Share on other sites More sharing options...
yota71 Posted April 4, 2012 Share Posted April 4, 2012 maybe i used the wrong word for me an a MMO is a online game (like a Nwn Shard where TRUE RP take place) with at least a max of 50 person with 10 DM only in a game like that i have truly devolped my character creating a true story around her (i always use a female char) taking true satisfaction in playing Considering that i am italian the maximum number of a player on a FULL GDR NWN shard is 50-100 (on a 100 player shard the dm are doubled like 20) Link to comment Share on other sites More sharing options...
BlackCompany Posted April 4, 2012 Share Posted April 4, 2012 maybe i used the wrong word for me an a MMO is a online game (like a Nwn Shard where TRUE GDR take place) with at least a max of 50 person with 10 DM only in a game like that i have truly devolped my character creating a true story around her (i always use a female char) taking true satisfaction in playing Considering that i am italian the maximum number of a player on a FULL GDR NWN shard is 50-100 (on a 100 player shard the dm are doubled like 20) Yota your definition of an MMO is significantly different from the one I am accustomed to, it seems. It seems as if your MMO is a true role playing game, so, I see your point when you say that an MMO is defined by RP and real, deep character development. Please excuse me. I hear or read "MMO" and the first game to come to mind is WoW or SWTOR. Neither of which is a role playing game, obviously. On the American side of the pond we tend to depend upon single player games for immersion and character development. Unfortunately, Bethesda seems more focused on action than RPG. Link to comment Share on other sites More sharing options...
yota71 Posted April 4, 2012 Share Posted April 4, 2012 Please excuse me. I hear or read "MMO" and the first game to come to mind is WoW or SWTOR. Neither of which is a role playing game, obviously. On the American side of the pond we tend to depend upon single player games for immersion and character development. Unfortunately, Bethesda seems more focused on action than RPG. I am truly sad when i say that all the lastest game tend more to be an action RPG then a true RP, but if you want a true RP you cannot rely on AI you must rely on a DM :( Link to comment Share on other sites More sharing options...
Fortunado3 Posted April 4, 2012 Share Posted April 4, 2012 Yeah, they have definitely dumbed down the series even more than it has been. Link to comment Share on other sites More sharing options...
drose25 Posted April 4, 2012 Share Posted April 4, 2012 I've been noticing lately that most RPGs have gone to pretty linear dungeons or other quest areas...choosing to go left or right at a fork doesn't really matter because the game will get you where you need to be regardless. While this takes some of the challenge out of the game, it's not entirely a bad thing. If you ever played Daggerfall you know what I mean. Bethesda generated almost all of those dungeons with a random generator and they were full of twists, turns, dead-ends, branches, forks, and multiple levels. And your quest objective could be anywhere in the dungeon, not just in a "boss room." This meant you spent a lot of time backtracking and trying to figure out which passage you missed earlier... The game had 3D auto-mapping which showed levels much better than what we have in Skyrim, but it was still hard to find what you missed. On the other hand, they've been nerfing the mechanics and magic of the series since Morrowind. Enchanting in Daggerfall let you add bonus and penalties to items, for example, so you could make a more powerful item if you gave it some restrictions. My favorite was the "not work in sunlight" penalty, since almost all action occurred in a dungeon. :D We had mounts in Daggerfall and you could levitate without any problems...in fact, you could levitate while riding your horse and both of you went flying over the town. Also had carts to carry more stuff back from dungeons. Morrowind ditched mounts and carts, but at least we could still levitate. Oblivion killed off levitation and Skyrim certainly hasn't resurrected it. This doesn't even touch the really reduced skill set and magic system in Skyrim... Why eliminate the custom spell-maker? It was fun and let you tailor spells to your individual style of play. I can see not implementing levitation to some extent, given the celled nature of the landscape these days, but some of the other nerfs and the terrible UI make me wonder about future games. TES has always had great story and lore, and has always been very open-ended and customizable to player preferences, but that seems to be going by the wayside. Link to comment Share on other sites More sharing options...
kradus Posted April 4, 2012 Share Posted April 4, 2012 The only thing in this game that is too straight forward is the player's career on the guilds. You start low, become recognised and then Become the leader of the guild, no matter how many people have been a part of it for longer than you. It's always the same damned thing. Link to comment Share on other sites More sharing options...
DeanCarter Posted April 4, 2012 Author Share Posted April 4, 2012 (edited) I am truly sad when i say that all the lastest game tend more to be an action RPG then a true RP, but if you want a true RP you cannot rely on AI you must rely on a DM :( That's where old fashioned D&D is superior to ALL video games. Imagination + No glitches = Epic fantasy RPG Edited April 4, 2012 by DeanCarter Link to comment Share on other sites More sharing options...
Korodic Posted April 5, 2012 Share Posted April 5, 2012 no matter what you guys say. Nothing compares to morrowind. It had politics, gods, demi-gods, diversity, tons of choices in guilds/clans, more weapons, more types, and to be honest I actually like the leveling system in morrowind better. Or at least the way it has your opponents. I don't want my opponents scaling with me, I like having a guard be able to kick my a** to keep me in line. Because, as it stands, I know I can get away with anything if I try hard enough, even at level 1. But yes, all the caves and stuff sucked. There is always a secret entrance right next to where you started, that's gotten old quick. Sometimes it is nice to take the long way. To appreciate your work and grab stuff you missed. But it's whatever, I just want to see how they redeem themselves with the DLC. Link to comment Share on other sites More sharing options...
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