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Why does modded objects spawn only after some period of time? Not immediately.


orangedeal

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For exemple, I modded an NPC raiders + their inventory and all of items. And then want to spawn them via console quantity of 10 NPC. They start to appear only after 5-7 seconds and appear one by one. A similar situation with non-living objects, for example, cars. If you increase the speed of movement by 10 times, then this is clearly noticeable.

I want to understand how to avoid this. Due to the fact that I changed all the NPCs and items, the game can load the system more heavily, but I didn't notice the increased CPU load.

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  • 1 month later...

That's really weird. The only thing I can think of is if you have something triggering script code to add items to the inventory of the spawning actors. Or have some sort of bug in leveled list modifications that were made. Without seeing the plugin and any scripts you made changes to it's really hard to say.

 

I noticed that your first video (non mod) already had all your "startup" stuff completed from extra mods. Whereas your second video shows things still firing up. Maybe wait until all of the startup things load then try. It's likely a script bottleneck somewhere.

Edited by BigAndFlabby
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I changed the records of absolutely all the characters and items, removing the leveling, also created some new records. As for the scripts, I just don't know how to do them. I used Damage Threshold mod, but when it is turned off, the situation does not change.

I'm making a mod for myself and unlikely will publish it anywhere, as ready mod. Here is the file - http://distlinks.net/other/my46.esp (8,22 MB)

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Wow thats a lot of changes and lots of leveled nesting. I have a suspicion that it's because of all the nesting of the leveled lists but I don't have an easy way of testing that. There's way too many to go edit them all by hand just to test. You might have a cyclic recursion on a list somewhere that xEdit isn't pointing out.

 

Unfortunately I'm not going to be of any further help in regards to this. Maybe someone else has more experience with this and can shed some light on it.

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During normal play and the normal player speed movement (not like 900) or with fast travel/coc'ing, I did not notice any problems. I was just wondering why this is happening. I got the suspicion that the game is making this delay on purpose. But I don't understand why. In any case, it is too late to change anything. All this took almost a year.

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