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Apply Stagger to Melee Attackers


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I'm trying to create a perk that gives you a small chance to stagger people when they power attack you. I've been at it all day and I can't get it to work.

 

For the sake of testing I'm ignoring the % chance and power attack requirement and I'm just trying to make it work whenever I'm melee attacked. Those should be simple conditions to add once the effect is working.

 

I created a Magic Effect...

Archetype: Stagger

Casting Type: Fire and Forget

Delivery: Contact

 

Spell...

Effect attached magnitude 6

Range 9999

 

Perk...

Spell ability attached

 

I'm probably not approaching this correctly at all but I don't know how else it could be done. No clue if this would need a script or what. I've looked at other perks that do similar things but the way they do their stuff doesn't seem applicable

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The Perk entry needs to be Mod Target Stagger. Under the Target tab, you need to put the condition, isAttacking and IsAttackType and choose these:

 

IsAttackType [ PowerAttackBash ] == 1.00 OR

isAttackType [ PowerAttackTypeBack ] == 1.00 OR

isAttackType [ PowerAttackTypeForward ] == 1.00 OR

isAttackType [ PowerAttackTypeSide ] == 1.00 OR

isAttackType [ PowerAttackTypeStanding ] == 1.00 OR

 

 

If I'm reading the details of how Mod Target Stagger is used by the game correctly, to add a small chance, you use Multiply Value. Anything greater than 1.00 is an increase in chance.

 

You might have to play around with it, I'm not entirely sure the Target tab works the same way as the Attacker tab for Mod Incoming Stagger.

Edited by Rasikko
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That alone just seems to affect how much stagger I deal to enemies with attacks in general. I'm thinking put that mod target stagger entry point in the perk with the power attack conditions, then create an invisible spell ability that has a chance to fire when I'm power attacked to cause them to stagger?

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