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Door is mislabeled with wrong destination and target cell is missing stuff


Ordeiberon

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I have been cleaning up my mod in preparation for release and run into a weird problem. I am making my own version of Aranmathi and added a another mods premade swimming pool as a side door. Should be simple right? All the other extra rooms I added work fine. Door and target cell look fine in CSE, but in game the name of the destination cell is incorrect and when you travel i through it, random items are missing from the bath hall and the water is gone..

 

So I tried the usual fixes. Made sure no conflicting mods and accidental changes to dependent mods. Nothing affecting the door, either cell, nada. Turned off the dependent mods just in case. No luck. Verified I had all meshes installed in CSE. All good. Nothing "initially disabled"? Good. Noting different from the other cell settings? Nope. Redid the teleport connection on the doors. No good. Renamed the persistent references on the doors. No good. Deleted the doors and replaced with new ones in case of some weird FormID conflict. No good. Renamed the cells. No Good. Ran cleaning on the mod. No Good. Ensured there were no weird injections into upper mods. none. Considered it might be a save game error, so reloaded earlier save. No good. Perhaps earlier save was messed up, so started new game...and no good.

 

It is just really weird. All the other cells work fine, all the other scripts, all changes I make to the mod update just fine. it just does not want to connect properly to this one cell.

 

Picture of door settings in CSE. Should point to "AraSelMathi - Valorium Bath Hall (Nensel)"

 

hK1KzKM.png

 

Picture of the Cell in CSE, no messing meshes, nothing disabled, water at right level.

 

mXGZv6G.jpg

 

Picture of door in game. Note the target cell is wrong (Same name as another cell, but that cell and transition works fine)

 

iXFKrmG.jpg

 

And the cell in game. Missing water, random missing statics (same ones each time), missing mesh signs (in the bottom of pool).

 

MCUHD41.jpg

 

I haven't tried cloning the cell as it has a lot scripting, so not sure what might be wrong.

 

EDIT: Tried a duplicated cell and still missing a couple items but water was there, and door pointed to right cell, but of course all scripts were broken.

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first of all I am just a noob when we talk about modeling & 3D & object placement

anwyay I hope I can help

this is several things that I thought :

- maybe all of that missing object has parent (it's in tab 'Enable Parent' just beside tab 'Teleport') I think the parent is disabled so its child will be disappear in-game until it is enabled again. easy solution is by remove all Enable Parent properties

- maybe there is 2 doors, the one you activate in-game is the 'other' door that still not get cleaned up properly. I suggest that you use this mod https://www.nexusmods.com/oblivion/mods/21862/ to find is the door really the one that you edited or not? you should write down the door Form ID when in-game and compare it with door in CSE

- you mentioned script, maybe the script is messing things up? like disabling many things or change the door teleport target?

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first of all I am just a noob when we talk about modeling & 3D & object placement

anwyay I hope I can help

this is several things that I thought :

- maybe all of that missing object has parent (it's in tab 'Enable Parent' just beside tab 'Teleport') I think the parent is disabled so its child will be disappear in-game until it is enabled again. easy solution is by remove all Enable Parent properties

- maybe there is 2 doors, the one you activate in-game is the 'other' door that still not get cleaned up properly. I suggest that you use this mod https://www.nexusmods.com/oblivion/mods/21862/ to find is the door really the one that you edited or not? you should write down the door Form ID when in-game and compare it with door in CSE

- you mentioned script, maybe the script is messing things up? like disabling many things or change the door teleport target?

 

Glad to see the suggestion regardless. No missing parent. Cell is intact from the original. Doubled checked accidental placement of second door. Only one. Yep have refscope installed. One my mod is affecting it. No scripting on the door just in the cell. and they are attached to buttons, so not sure what is causing the problem. I tried duplicating the cell and adding second door. Duplicated cell works mostly. A couple items disappeared ingame (After checking they were there in CSE) and then weren't there in the CSE after. I put them back manually and it they seem to stick. Scripts on buttons don't work of course, so I may just consider moving them out of cell until I decide they are really needed.

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if the issue is still there,

then I'm run out of ideas :sad:

hope there's someone more knowledgeable than me want to help regarding this

I still hope I get an answer, but for now I'll have to make do with a duplicated cell and just remove the switches. I'll put them back if I get feedback needing them.

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