WIGWAM Posted February 3, 2018 Share Posted February 3, 2018 I need someone with modding experience to play around with my mod, look around in it in the CK, and possibly look at it in F4Edit. The mod I'm talking about is The Metro: https://www.nexusmods.com/fallout4/mods/26827 The problem is that the quest does not start for other people. The quest is set to start when the game starts, which works perfectly for me, even when I download the file off the Nexus and use that one - this makes it impossible for me to fix as I can't see the problem and is why I need someone to download it to and take a look. Everything I have added has the prefix "zz". Any help would be appreciated. Thanks, WIGWAM. Link to comment Share on other sites More sharing options...
ThoraldGM Posted February 5, 2018 Share Posted February 5, 2018 Looking at it now in CK. I suspect that you didn't pack the quest fragment scripts with your mod. zzTheMetroQuest stage 0: ";Failed to load code for fragment Fragment_Stage_0000_Item_00" I didn't find any pex or psc files starting with "qf_zz" in the usual script fragment folders. So I checked my Data folder to see if you packed scripts into a Main ba2, but the only files there from your mod are TheMetro.esp and TheMetro.ini. Screenshot 1 - Missing fragment. Screenshot 2 - Next tab showing script fragment name that CK attempted to find. Edit: It's starting for you because, as the developer, you are the only one who has the script fragments on your computer :thumbsup: Link to comment Share on other sites More sharing options...
WIGWAM Posted February 5, 2018 Author Share Posted February 5, 2018 HUGE help, thanks! :dance: Didn't even realise that this was something that I had to do =s. Any pointers on the best way to do it? Many thanks. WIGWAM. Link to comment Share on other sites More sharing options...
ThoraldGM Posted February 6, 2018 Share Posted February 6, 2018 Here's the process with my mod Hitchhiker, which has terminal script fragments.1. In CK, select File > Create Archive2. Highlight any extra crap the CK thinks it needs to distribute (ObjectReference.pex) etc. The CK is programmed to include those files because users DO need them. However, users already have those files in their game. Remove the extra files (only if you are 100% sure they are extra, otherwise it IS ok to leave them in the list).3. In your Data folder (same folder where your esp is saved), save main archive as: The Metro - Main.BA2. Note the format should be: YourModEspName space dash space Main.BA24. CK will show a green progress bar, then the Create Archive window will close. It is OK to close CK now.5. Distribute The Metro.esp AND The Metro - Main.BA2 to your mod users.Btw the mod looks great. I look forward to trying it out! Link to comment Share on other sites More sharing options...
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