StormViper123 Posted April 2, 2012 Share Posted April 2, 2012 Hello so i just got oblivion today and i want to make a spell book or what its called i forgot :3But I'm having trouble with making the book a spell. are there any tutorialsalso i can't find my custom spell ID how do i do that too? thanks :3 also about modelling where do i find models for weapons or make custom ones I use Cinema4D for modelling :3 thanks!! Link to comment Share on other sites More sharing options...
The_Vyper Posted April 3, 2012 Share Posted April 3, 2012 (edited) First, you need to make the spell. Then you can make a copy of an existing book and change the text around if you want. Then you need to make a script to attach to the book. Here is a generic script for a Spell Tome: scn GenericSpellTomeScript short button short used begin OnEquip player if used == 0 MessageBox "Do you want to add 'In Game Spell Name' to your spell list?", "Yes", "No" endif end begin OnActivate Activate if isActionRef player == 1 && used == 0 MessageBox "Do you want to add 'In Game Spell Name' to your spell list?", "Yes", "No" endif end begin menumode set button to getbuttonpressed if button > -1 if button == 0 player.addspell SpellEditorID playsound SPLDestructionCast set used to 1 endif endif end The only parts you need to change are the script name (the part just after scn), the 'In Game Spell Name', and the SpellEditorID. The SpellEditorID is whatever name you gave the spell in the CS, not the numerical FormID. Once that's done, just attach the script to the book and place the book in game. Edited April 3, 2012 by The_Vyper Link to comment Share on other sites More sharing options...
StormViper123 Posted April 3, 2012 Author Share Posted April 3, 2012 First, you need to make the spell. Then you can make a copy of an existing book and change the text around if you want. Then you need to make a script to attach to the book. Here is a generic script for a Spell Tome: scn GenericSpellTomeScript short button short used begin OnEquip player if used == 0 MessageBox "Do you want to add 'In Game Spell Name' to your spell list?", "Yes", "No" endif end begin OnActivate Activate if isActionRef player == 1 && used == 0 MessageBox "Do you want to add 'In Game Spell Name' to your spell list?", "Yes", "No" endif end begin menumode set button to getbuttonpressed if button > -1 if button == 0 player.addspell SpellEditorID playsound SPLDestructionCast set used to 1 endif endif end The only parts you need to change are the script name (the part just after scn), the 'In Game Spell Name', and the SpellEditorID. The SpellEditorID is whatever name you gave the spell in the CS, not the numerical FormID. Once that's done, just attach the script to the book and place the book in game. Thank you ^^btw sorry for everyone since i've been posting a lot of HELP: just found out bout the elder scrolls game series when skyrim came out :3 and only had skyrim 2 months :3 but i wanna start learning modding for the next elder scroll game :3 when it comes out.... in 3-5 years :3 Link to comment Share on other sites More sharing options...
The_Vyper Posted April 3, 2012 Share Posted April 3, 2012 Thank you ^^btw sorry for everyone since i've been posting a lot of HELP: just found out bout the elder scrolls game series when skyrim came out :3 and only had skyrim 2 months :3 but i wanna start learning modding for the next elder scroll game :3 when it comes out.... in 3-5 years :3Nothing to be sorry about. Everyone needs help when they're first starting out. For Oblivion modding, the CS Wiki is a pretty good resource. TES Alliance is even better, since they have the only modding school around (and it covers Morrowind, Oblivion and Skyrim). Plus, it's a really good learning environment. I've learned a lot there. Link to comment Share on other sites More sharing options...
Recommended Posts