rasslytam1 Posted February 3, 2018 Share Posted February 3, 2018 A lot of times when I perform actions directly related to the Survival or Settlement mechanics, it takes a very long time before it is "registered" and takes action. For example: I could drink several bottles of purified water at once, but it will several minutes before my hydration level changes. Same issue with hunger and rest.Similar theme with settlements: Actions like assigning settlers or opening the mailbox takes several minutes before anything happens. Most other actions like building, combat, using chems and crafting work without issues. It\'s just when I do anything to change hunger, thirst or sleep, or activating something during settlement building that the long delays show up. This is an issue I had once before. That time I found the cause by turning on Papyrus logging and saw that the culprit was a mod going haywire. Back then it was basically 50 000 lines of this: Dumping stack 3525287:[01/05/2018 - 12:37:25AM] Frame count: 1 (Page count: 1)[01/05/2018 - 12:37:25AM] State: Waiting on other stack for call (Freeze state: Freezing)[01/05/2018 - 12:37:25AM] Type: Normal[01/05/2018 - 12:37:25AM] Return register: None[01/05/2018 - 12:37:25AM] Has stack callback: No[01/05/2018 - 12:37:25AM] Has unbind object: No[01/05/2018 - 12:37:25AM] Stack trace:[01/05/2018 - 12:37:25AM] [None].PD_VReload_EffectScript.OnEffectStart() - "C:\Users\USER\AppData\Local\Temp\PapyrusTemp\PD_VReload_EffectScript.psc" Line 111[01/05/2018 - 12:37:25AM] IP: 0 Instruction: 0 Line: 111[01/05/2018 - 12:37:25AM] [akTarget]: [Actor < (00002F87)>][01/05/2018 - 12:37:25AM] [akCaster]: [Actor < (00002F87)>][01/05/2018 - 12:37:25AM] [::temp0]: 0.000000[01/05/2018 - 12:37:25AM] [::temp1]: 0.000000[01/05/2018 - 12:37:25AM] [::temp2]: False[01/05/2018 - 12:37:25AM] [::temp3]: None[01/05/2018 - 12:37:25AM] [::temp4]: False[01/05/2018 - 12:37:25AM] [::temp5]: False[01/05/2018 - 12:37:25AM] [::temp6]: None[01/05/2018 - 12:37:25AM] [::nonevar]: None This time though, there seems to be a similar issue though I'm still not sure what's the actual root of the issue. Currently I'm seeing this all over the log:[02/03/2018 - 03:35:07PM] Dumping stack 6173372:[02/03/2018 - 03:35:07PM] Frame count: 0 (Page count: 0)[02/03/2018 - 03:35:07PM] State: Waiting on other stack for call (Freeze state: Freezing)[02/03/2018 - 03:35:07PM] Type: Normal[02/03/2018 - 03:35:07PM] Return register: None[02/03/2018 - 03:35:07PM] Has stack callback: No[02/03/2018 - 03:35:07PM] Has unbind object: No[02/03/2018 - 03:35:07PM] Stack trace:[02/03/2018 - 03:35:07PM] [ (FF0209A1)].destroydoor.OnLoad() - (requested call) Any help regarding this would be greatly appreciated! Link to comment Share on other sites More sharing options...
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