Jump to content

Survival and settlement actions take forever to register


rasslytam1

Recommended Posts

A lot of times when I perform actions directly related to the Survival or Settlement mechanics, it takes a very long time before it is "registered" and takes action.

For example: I could drink several bottles of purified water at once, but it will several minutes before my hydration level changes. Same issue with hunger and rest.
Similar theme with settlements: Actions like assigning settlers or opening the mailbox takes several minutes before anything happens.

Most other actions like building, combat, using chems and crafting work without issues. It\'s just when I do anything to change hunger, thirst or sleep, or activating something during settlement building that the long delays show up.

This is an issue I had once before. That time I found the cause by turning on Papyrus logging and saw that the culprit was a mod going haywire. Back then it was basically 50 000 lines of this:

 

 

 

Dumping stack 3525287:
[01/05/2018 - 12:37:25AM] Frame count: 1 (Page count: 1)
[01/05/2018 - 12:37:25AM] State: Waiting on other stack for call (Freeze state: Freezing)
[01/05/2018 - 12:37:25AM] Type: Normal
[01/05/2018 - 12:37:25AM] Return register: None
[01/05/2018 - 12:37:25AM] Has stack callback: No
[01/05/2018 - 12:37:25AM] Has unbind object: No
[01/05/2018 - 12:37:25AM] Stack trace:
[01/05/2018 - 12:37:25AM] [None].PD_VReload_EffectScript.OnEffectStart() - "C:\Users\USER\AppData\Local\Temp\PapyrusTemp\PD_VReload_EffectScript.psc" Line 111
[01/05/2018 - 12:37:25AM] IP: 0 Instruction: 0 Line: 111
[01/05/2018 - 12:37:25AM] [akTarget]: [Actor < (00002F87)>]
[01/05/2018 - 12:37:25AM] [akCaster]: [Actor < (00002F87)>]
[01/05/2018 - 12:37:25AM] [::temp0]: 0.000000
[01/05/2018 - 12:37:25AM] [::temp1]: 0.000000
[01/05/2018 - 12:37:25AM] [::temp2]: False
[01/05/2018 - 12:37:25AM] [::temp3]: None
[01/05/2018 - 12:37:25AM] [::temp4]: False
[01/05/2018 - 12:37:25AM] [::temp5]: False
[01/05/2018 - 12:37:25AM] [::temp6]: None
[01/05/2018 - 12:37:25AM] [::nonevar]: None


This time though, there seems to be a similar issue though I'm still not sure what's the actual root of the issue. Currently I'm seeing this all over the log:


[02/03/2018 - 03:35:07PM] Dumping stack 6173372:
[02/03/2018 - 03:35:07PM] Frame count: 0 (Page count: 0)
[02/03/2018 - 03:35:07PM] State: Waiting on other stack for call (Freeze state: Freezing)
[02/03/2018 - 03:35:07PM] Type: Normal
[02/03/2018 - 03:35:07PM] Return register: None
[02/03/2018 - 03:35:07PM] Has stack callback: No
[02/03/2018 - 03:35:07PM] Has unbind object: No
[02/03/2018 - 03:35:07PM] Stack trace:
[02/03/2018 - 03:35:07PM] [ (FF0209A1)].destroydoor.OnLoad() - (requested call)


Any help regarding this would be greatly appreciated!

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...