Mythicdawn07 Posted June 21, 2008 Share Posted June 21, 2008 When i load the castle and oblivion esm/esps in the constuction sets i get lots of warnings saying animation group note problem and whenever i add something into the castle on the constuction set save it and enable my plug in the item is not in the castle. What i really want to do is change the armor of the guards (into modded armor that i found here) but i cant even get an item to be in the castle nevermind change there armor. Someone help please. Link to comment Share on other sites More sharing options...
Palpenious Posted June 22, 2008 Share Posted June 22, 2008 The animation group warning seems to come up often, everything I have read just tells to click yes to all and pretty much ignore it. Shows up a lot with areas that contain water. For the other part, are you trying to alter the Battlehorn plug-in directly, or saving as a new mod? If you are trying to change NPCs who are specific to the castle, it may be overwriting what you changed because of the master files. Not really sure why else that wouldn't work. Link to comment Share on other sites More sharing options...
Mythicdawn07 Posted June 22, 2008 Author Share Posted June 22, 2008 im trying to save it as a new mod, whenever i try to overite the original plugin oblivion crashes on startup. Link to comment Share on other sites More sharing options...
tyreil829 Posted June 22, 2008 Share Posted June 22, 2008 its impossable to add a mod to a DLC by BS but u can edit with ingame stuff eg added lvled armour to the Man at arms all u have to do is load CS and set DLCBATTLEHORNCASTLE as the ACTIVE FILE! Link to comment Share on other sites More sharing options...
Mythicdawn07 Posted June 22, 2008 Author Share Posted June 22, 2008 Can i make them have modded armor? or just the vanilla oblivion stuff? Link to comment Share on other sites More sharing options...
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