magneesium Posted April 3, 2012 Share Posted April 3, 2012 Okay so the Imperial City buildings look more prosperous than the others in Skyrim, so I figured, "what if someone took the models and textures and put them in skyrim for use in the Construction set, what about it guys? The buildings could make DLC for larger, more beautiful towns than Skyrim can present with it's village huts. http://suptg.thisisnotatrueending.com/archive/13986767/images/1298334209289.jpg Link to comment Share on other sites More sharing options...
shotgun188 Posted April 3, 2012 Share Posted April 3, 2012 1. Porting models from Oblivion is not allowed. 2. THAT'S SKINGRAD! Link to comment Share on other sites More sharing options...
magneesium Posted April 4, 2012 Author Share Posted April 4, 2012 1. Porting models from Oblivion is not allowed. 2. THAT'S SKINGRAD! Oh woopy damn doo. Why doesn't Bethesda make any buildings like this in skyrim? I hate how every building in skyrim looks like a village hut. Link to comment Share on other sites More sharing options...
RaktoastTheSandwichTopper Posted April 4, 2012 Share Posted April 4, 2012 especial since wood is scarce in the tundra Link to comment Share on other sites More sharing options...
AjaxSt Posted April 5, 2012 Share Posted April 5, 2012 Why do you think wood is scarce in that tundra? :P Also, real medieval villiages were mostly made of wood, so while it may not be visually right, it's historically correct. Link to comment Share on other sites More sharing options...
RaktoastTheSandwichTopper Posted April 5, 2012 Share Posted April 5, 2012 f*** historical we are fighting dragons, the undead, daedra, giants, elves, orcs, cat people, alligator people, ghosts and various other non existent things Link to comment Share on other sites More sharing options...
AjaxSt Posted April 5, 2012 Share Posted April 5, 2012 There are various subtypes of fantasy. Oblivion was a High Fantasy, while Skyrim is more Realistic Fantasy. It's like the difference between Star Wars and Star Trek. Star Wars is flashier and more action-oriented, giving it's tech just a simple "This works." Star Trek is much slower, and tries to tackle real issues, and attempts to explain WHY it's tech does what it does. Both are good, but they don't mix well. I'm just saying, the buildings are wooden because that's the kind of world that this would be. Vikings and other Norse cultures didn't use stone very often, and Skyrim is heavily, heavily drawn from Norse cultures. When playing a game based on an actual culture, and their style of dress and home, you can't just say "F*** history" because that history is an integral part of the game you're playing. And in history, there ARE dragon hunters. St. George, for one. Sigurd Fafnirsbane for another. Beowulf for a third. Historical literature based on facts (embellished, of course) does make mention of dragons. People did hunt necromancers (Especially during the Black Death). There were storied of people coming across factions of evil elves in the forests, and people avoided certain areas thanks to other supernatural forces. And ghosts not only talked, but gave people messages (Even Shakespeare incorporated that into one or two of his plays). So yes, there are historical precidents for a lot of the mythological and fantasy elements you face in the game. ON THE OTHER HAND - It is not my place to say what mods should and should not be made. If someone wants to see stone buildings, by all means, go ahead and make them. I was just explaining why Skyrim's buildings are made of wood, not the high-tech, expensive, and impractical stonework that most of Oblivions rather crappy-looking buildings were made from. Link to comment Share on other sites More sharing options...
RaktoastTheSandwichTopper Posted April 5, 2012 Share Posted April 5, 2012 lol markarth disagrees :P Link to comment Share on other sites More sharing options...
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