JeanZedlav Posted February 5, 2018 Share Posted February 5, 2018 (edited) I've run into a problem where Jokerine's Simple Vanilla Nude Body Replacers won't work in game. I've run Loot, Wyre Flash, and FNVEdit per the guide again right before posting this and everything appears fine. I originally thought this was an issue with New Vegas Redesigned 3, so I removed that and tested without it, but it still doesn't work. I use FOMM and I have run it's Archive Invalidation. I then tried downloading fallout archive invalidation manual version, putting it in the FNV Date folder, and edited Fallout.ini, Falloutprefs, and fallout_default.ini with: [ARCHIVE]SInvalidationFile=iRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bInvalidateOlderFiles=1bUseArchives=1SArchiveList=Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa, ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bs and nothing. Mod List:[X] FalloutNV.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] GunRunnersArsenal.esm[X] ClassicPack.esm[X] MercenaryPack.esm[X] TribalPack.esm[X] CaravanPack.esm[X] YUP - Base Game + All DLC.esm[ ] FCOMaster.esm[X] Advanced Recon Tech.esm[X] New Vegas Redesigned 3.esm[X] CompanionInfAmmo.esm[X] Bitter Springs Redesigned.esp[X] Casa Madrid Redesigned.esp[X] Gomorrah Redesigned v2.esp[X] UWHNV-Core.esm[X] SomeguySeries.esm[X] UWHNV-Addon-DLC.esp[X] UWHNV-Addon-GRA.esp[X] UWHNV-Addon-FollowerHome.esp[X] YUP - NPC Fixes (Base Game + All DLC).esp[X] Vurt's WFO.esp[X] The Mod Configuration Menu.esp[X] Centered 3rd Person Camera - Unraised.esp[X] Immersive Karma.esp[X] PerkEveryLevel.esp[X] NoFoodBenefit.esp[X] Advanced Recon Tech.esp[X] Advanced Recon Gear.esp[X] VegasVampireExtended.esp[X] NVR-Minimum.esp[X] Fellout.esp[X] vault22FloralOverhaul.esp[X] DeanDominoFollower.esp[X] Enhanced Scope Zoom.esp[X] AntiMateriel Zoom x4.esp[X] Sniper Zoom x4 With Nightvision.esp[X] Fellout-OWB.esp[X] friendofnightforfellout.esp[X] Veronicawearsdresses.esp[X] CompanionInfAmmoCheat.esp[X] ExtendedNVRadio.esp[X] AMustacheAndHairForDean.esp[X] Alternative Start.esp[X] CCO - Ulysses Companion.esp[X] CCO - Ulysses Companion - All DLCs Patch.esp[X] DLCCompanions_1_3.esp[X] VulpesCompanion.esp[X] ChristineFollower.esp[X] NewVegasBounties.esp[X] NewVegasBountiesII.esp[X] TheInheritance.esp[X] Brotherhood and House Alliance.esp[X] Free the Slaves.esp[X] CompanionInfAmmoOptional.esp[X] Realistic Portable Tent.esp[X] LeatherBackpack - eng.esp[X] Convenient Fast Travel Markers.esp[X] Legion Quests Expanded.esp[X] New Vegas Redesigned 3.esp[X] NVR 3 + YUP.esp If anyone has suggestions, I'm open to them. Not really sure what to do from here. Edit: Nearly forgot, in the comments on the mod there are two other people with this/a similar issue. However, I do see that multiple people have recently endorsed the mod so it's clearly not something that happens to everyone who uses it recently. Edited February 5, 2018 by JeanZedlav Link to comment Share on other sites More sharing options...
dubiousintent Posted February 5, 2018 Share Posted February 5, 2018 It's the mod packaging; the same problem as described in this boilerplate example. In the case of (for example) "Weapon Retexture Project" (WRP), the package has a "non-standard" folder structure. (Not an uncommon mistake by mod authors, so learn from this.) The game (to include most mod managers like NMM, MO, and FOMM) is expecting the top level folder of an archive package to be standardized, folder names such as "Textures" or "Meshes", or ESM/ESP/BSA files. It assumes they are being placed under the game "Data" folder. This example package starts with a "RLS" folder, which the game does not recognize, and so it places that as the "top level" under "Data". (Sometimes this is the author's name or initials, other times it's the mod name and version, but anything unexpected is treated the same way: as a new folder or file.) Most likely when the files are "installed" but aren't found correctly, something similar to this is your problem. Unpack the mod archive (WRP in this instance) to some other location and then either rebuild the archive so the top level folders are "Textures" and "Meshes" (in other words, without the "RLS" folder from WRP at all), and then install with your mod manager, or manually drag those two folders into the game "Data" folder.The text file under the WRP "RLS" folder is a documentation file. If you want to keep similar in the package, just place it in the top level along with the "Meshes" and "Textures" folders. Personally, I rename such to "<mod_name>_ReadMe.txt" so I know which package they came from. (Many author's act as if their mod's text file is the only one that might possibly exist in the same location or use the same common name (i.e. "Readme.txt").) -Dubious- Link to comment Share on other sites More sharing options...
JeanZedlav Posted February 6, 2018 Author Share Posted February 6, 2018 (edited) Edit: this fixed it! Thank you! Edited February 6, 2018 by JeanZedlav Link to comment Share on other sites More sharing options...
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