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Soldream

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I apologize in advance for my language. Just i'm Russian. -__-

Before reading, please see this video. -->

Someone will say that Fallout 4 is RPG, but look truth in the eyes ... this is a shooting gallery. And I suggest that this shooting range be improved. Simply, I'm a huge music lover and appreciate the sound quality, as well as very fussy if the sound does not fit anywhere. I'm trying to make you understand how good this idea is. (A bit selfish sry)

When I looked at him, it dawned on me. I tried out a bunch of sites and forums, but I could not at least partially implement the plan. I myself can not create a fashion, but maybe someone will get in touch and think about realizing (or just throw a couple of existing mods).

The author of the video has perfectly picked up the musical and visual part for his weapon. Video is just an example, but imagine such a Fallout.
Not necessarily, but it would not be bad to change the animation of reloading the weapon to a more daring one like on video. Change the system of finishing enemies to more dynamic. Enemies must see and hear at night, in the rain and ejection(like you).

Graphics: rain gives a special sense of dynamics, so rain should go more often, wet surfaces should be more effective, glare and reflections should be more sharp and clear.These emissions of radiation should not be the color of vomit, but the color of apathy and death, that is, dark blue, the range of visibility should be lowered, and thunderstorms beat much brighter and more often. The ejection should accordingly appear more often. When shooting with a clamp from the hip, you need to lose the focus of the weapon.The ENP should instill a sense of suspense (if one may so express it) and be slightly dark and faded. The ENP in which the dark colors are confused and you can easily not see the enemy in the dark or during the rain. (but is it by the way rain at night?) By the way, the night should be like night, everything is clear, just around it's so dark that you can not see very well without light sources. HUD appears only if necessary or by pressing a key.

the most important thing is SOUND
And so the sounds of shooting from the silencer, the sound of gaining experience should be more muffled. Remember the new DOOM? No? Look, listen. Remember the gun BFG? Sounds of shooting should be such, slightly muffled, like the sound of a small explosion (difficult to explain). Something can help me in the explanation, if you remember the sound of damage on the mole rat. The sound of receiving the XP must be unobtrusive and brutal. How sound on video in music 39 ses. Something similar. And of course the music itself. Here the author did not lose the video. Add something similar without loud and sharp sounds, something that is not sharp, epic and dynamic. Ideally, it would be to play such music, and when you first hit you or when you first hit the enemy, the music changes to a more dynamic one. Sounds of explosions should be more drowned, less sharp. Ambient sounds should vary depending on the location. Asylum: the sounds of steam engines, metal clanking. Forest: the echoes of wild beasts, the rustling of the stairs, the crackling of the tree. In the cities, rare long-range shots, perhaps people's screams, the fall of something heavy on the likeness of a car or a wall. Musical accompaniment or otsustvuet, but the filling of sounds by the environment should compensate. Either it is present, but at least it should also vary depending on the place. Music should be melancholic (with the exception of settlements, but here you can not depart from the genre). NPC comments and screams should be less often or replaced as they are too vile, unrealistic, played (but this is purely my opinion).

Maybe I forgot something, but I hope the whole idea is clear. (I really hope with my broken English^^)

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