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Posted

I would like to edit the Health, Stamina and Magicka gained per levelup from the default 10 to something else, like +5. Like when you level up, if you have 100 stamina, and you choose to increase this attribute, you have 100+5=105, and not 100+10=110 like on vanilla.

 

I looked through existing mods and game variables in CK, but i found nothing. The most similar thing i found is a variable fPCHealthLevelBonus, which gives a set amount of health to each level up, regardless if you pick health or not. And even if i use this variable, which is not what i want anyway, what about magicka and stamina gained when you choose these attributes ?

 

Thanks.

Posted
what are u looking to do with this type of mod. +10health per lv on a game thats limited to lv81 (all skills at 100) thats a total of 900 hp only comparing thans what most boss npc should have this should be really low
Posted

Did you check the iAVDhmsLevelUp game setting?

 

+kudos. Thanks, it works ! Regarding to the question of the previous poster, unlike what other people like do, which is to overpower their character one way or another, like with extra perks per level, better armor and weapons, i am making a custom mod to nerf the human player, both at start and endgame, to make the game more challenging. I will use this setting to change the health/stamina/magicka gained per level from 10 to 5.

  • 1 month later...
Posted
AngEvil grats and thanks for this info I was interested too because of the same purpose to make the game more challenging especially at high levels where every fight is like bunny hunting...but I would not recommend hardcore deadly dragons anylonger with this :)
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