asablief Posted April 3, 2012 Share Posted April 3, 2012 (edited) I'm not entirely concerned about textures at the moments but I'm so confused right now i think my brain might explode. All I need is a fully functional nif. file, I can figure the rest out from there. So my blend file is the AT Rifle with the end cut off and replaced by a sniper rifle silencer. I would like to know how I get it changed to a nif. because the last time I tried it came up as a big red error marker. Could someone please give me clear step by step instructions on how to get the model in-game? I'll give you credit if I ever get it published, but I really, really, REALLY need help with this. It's driving me bonkers. Also, how do I get the first person AT rifle model? Edited April 3, 2012 by asablief Link to comment Share on other sites More sharing options...
Xouthpaw Posted April 5, 2012 Share Posted April 5, 2012 (edited) You're going to need Blender's Nif Scripts found here : http://niftools.sourceforge.net/wiki/Blender -Make sure you have the exact versions of each of the requirements also. (Blender, Python, PyFFi, Nif Scripts) After those you should be able, in Blender (With your model), to go through File -> Export -> NetImmerse/Gamebryo( .nif & .kf & .egm ), for a successful .nif format export. Edited April 5, 2012 by Scklyic Link to comment Share on other sites More sharing options...
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