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How do I get my silenced AT Rifle blender file into the game?


asablief

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I'm not entirely concerned about textures at the moments but I'm so confused right now i think my brain might explode. All I need is a fully functional nif. file, I can figure the rest out from there.

 

So my blend file is the AT Rifle with the end cut off and replaced by a sniper rifle silencer. I would like to know how I get it changed to a nif. because the last time I tried it came up as a big red error marker. Could someone please give me clear step by step instructions on how to get the model in-game? I'll give you credit if I ever get it published, but I really, really, REALLY need help with this. It's driving me bonkers. Also, how do I get the first person AT rifle model?

Edited by asablief
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You're going to need Blender's Nif Scripts found here : http://niftools.sourceforge.net/wiki/Blender

-Make sure you have the exact versions of each of the requirements also. (Blender, Python, PyFFi, Nif Scripts)

 

After those you should be able, in Blender (With your model), to go through File -> Export -> NetImmerse/Gamebryo( .nif & .kf & .egm ), for a successful .nif format export.

Edited by Scklyic
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