Godfroy Posted April 4, 2012 Share Posted April 4, 2012 (edited) Hi everyone. I'm running on patch 1.5.26 and i started a fresh new game. I'm stuck in the Helgen dungeon at the very start. Once the gate is open, Ralof don't lead nor follow me downstair. I truly don't know wich mods is doing this. Feel free to ask me more questions if it could help you! There's some pictures of the weird effect i'm experiencing: Here's a list of my mods and: Skyrim.esm Active Update.esm Active JSwords.esm Active Shadow Striping Fix.esp Active Bardsoundsmalukah.esp Active SoS - The Dungeons.esp Active SoS - The Wilds.esp Active Weapons and Armor fixes.esp Active Weapons and Armor fixes - Hacks.esp Active bladesfactionfix.esp Active Craftable Artifacts.esp Active Lost Art of the Blacksmith.esp Active More Craftables.esp Active Convertible Azura's Star.esp Active BattleFlute.esp Active Cloaks.esp Active 1nivWICCloaksCRAFT.esp 1nivWICCloaks.esp Active HBetterBows.esp Active HedgeKnight.esp Active isilNarsil.esp Active Omegared99-Compilation.esp Active Omegared99-LvLList-CompOnly.esp Active WarchiefArmor.esp Active Warsword.esp Active Beautiful Whiterun.esp Active Castle Strunmah.esp Active Proudspire Manor - Dragonborn Edition.esp Active Quest_AndTheRealmsOfDaedra.esp Active Quest_NoMercy.esp Active RealisticWhiterun.esp Active Sevenkeys.esp Active RevampedExteriorFog.esp Active dD - Realistic Ragdoll Force - Realistic.esp Active Realistic Weapon Weights.esp Active dovahkiinrelax.esp Active Fighting Stances.esp Active Smithing Perks Overhaul - Balanced.esp Active −Unrecognised Plugins Jtsestate.esp Active cao_goldbrand_WT.esp cao_goldbrand.esp Active humanized elves.esp Active matys knights of the nine armor 2.1.esp Active Pirate Sharphook.esp Active Forrest's Diary.esp Active training dummies.esp Active SecretOfTheSilverBlades.esp Active imperialdragonarmor.esp Active LOTR Shield Pack.esp Active Edited April 4, 2012 by Godfroy Link to comment Share on other sites More sharing options...
Caithe Posted April 4, 2012 Share Posted April 4, 2012 (edited) I've had that bug a few time too since latest patch and I have no mod in common with yours. http://i.imgur.com/gGE7ps.jpg http://i.imgur.com/0zt4bs.jpg Edited April 4, 2012 by Caithe Link to comment Share on other sites More sharing options...
Godfroy Posted April 4, 2012 Author Share Posted April 4, 2012 o_O what kind witchcraft is this? Your game seem worst than me! Link to comment Share on other sites More sharing options...
tmac8618 Posted April 4, 2012 Share Posted April 4, 2012 I'm having the same problem, I even did a fresh install of the game with no mods, and its the same. I am able however to log totally out, and when it reloads, its there again, but I have to have The Hi Res Textures .esp checked to complete Helgen, Link to comment Share on other sites More sharing options...
Godfroy Posted April 4, 2012 Author Share Posted April 4, 2012 I have an old rig and i cannot afford to use the Hi-Res textures pack. I know that every computer is different, but clearly, i think there's a problem with this version. Fortunatly, it's spring time here in Quebec and the snow is melting away. Think i will let the dust settle for a while and i'm going to play outside. Thank's for sharing, i was thinking i was alone in my case. Link to comment Share on other sites More sharing options...
Deleted968705User Posted April 9, 2012 Share Posted April 9, 2012 I get the same error, your screenshots look the same as my screen. Does any one know how to fix this! I'm stuck there and none of the ncps move just like yours Link to comment Share on other sites More sharing options...
sabbede Posted April 11, 2012 Share Posted April 11, 2012 Same problem here!If I save and quit then the graphics return to normal (i.e. the issue in your screenshots goes away) but no matter what I do, Ralof (or the other fellow) just stands there. I use moveto player and he runs back to the same spot. I've tried setting quest stages, disabling mods, punching the wall until I cry.. Nothing helps. Link to comment Share on other sites More sharing options...
Deleted1867404User Posted April 27, 2012 Share Posted April 27, 2012 (edited) Any luck trying to fix this?I am having exactly this problems.When exiting and loading helgen keep save seams to fix the bugs with lighting and the weird stuff. But Ralof is stuck and wont go downstairs. Edited April 28, 2012 by Guest Link to comment Share on other sites More sharing options...
thinkpadius Posted May 6, 2012 Share Posted May 6, 2012 (edited) I've had EXACTLY the same issues. To restore the textures I got rid of: SoS - The Dungeons.esp ActiveSoS - The Wilds.esp Active Sadly, both sound mod conflict with Helgen in general. But that only helped with fixing outer Helgen. For inner Helgen you've got to also eliminate all the 2K texture packs (my guess is that any HD texture pack that might conflict with the HD DLC from Bethesda is a problem). Getting Ralof or Haldvar to move is a different issue that I haven't solved yet.... They both get stuck at some point inside the keep. ------ I see we have a few mods in common: Weapons and Armor fixes.esp ActiveWeapons and Armor fixes - Hacks.esp ActiveCloaks.esp Active Omegared99-Compilation.esp Active(plus two more by the same guy)WarchiefArmor.esp Active I seriously doubt that any of these mods are an issue... but I'm going to eliminate all of them now on my game and see if I can play through the intro. ----- Okay simply removing those mods didn't change anything. I removed all mods and re-installed slowly and tested each time. It looks like there's one housing mod that seems to conflict. My current theory is that there's a new mesh that has somehow interrupted the pathing of Ralof / Haldvar. Too tired to keep going but more updates as I progress... Edited May 6, 2012 by thinkpadius Link to comment Share on other sites More sharing options...
thinkpadius Posted May 6, 2012 Share Posted May 6, 2012 Okay, I've eliminated the problem. Although I'm not certain which mods were conflicting with each other. Here are some mods that I took out: :wallbash: Amazing Follower Tweaks Alternative Start AOF Believable HairApachiiSky Hair :wallbash: Black Tower and Black Sacrament Armor Pack :wallbash: Catwalk Fix Dynavision - Dynamic Depth of Field :wallbash: Every city have various guard outfits Immersive Skyrim Thunder Horse Armors for Skyrim :wallbash: Lush Grass :wallbash: Omegared99 - Armor Compilation :wallbash: QD Inventory Skyrim HD - 2K Textures :wallbash: Sounds of Skyrim - The Wilds :wallbash: Sounds of Skyrim - The Dungeons Spell Master The Time and Space Weapons and Armor Fixes ---- The ones I highlighted are the most likely culprits. Sounds of Skyrim and the 2K textures cause problems internally and externally with Helgen. But there's a second conflict that deals solely with Hadvar and Ralof's movement and dialogue. WarchiefArmor and Cloaks.esp are fine. It is possible that inventory mods could be affecting things - but better sorting is fine. Lush Grass may be a problem because it affects meshes badly, but the Static Mesh Improvement Mod works fine. The Black Tower and Black Sacrament mod may be a problem. Every City Have Various Guard Outfits may be a problem because it could affect the inventory of the various NPCs in Helgen. --- Regardless, my game seems to have sorted itself out without those listed mods. Link to comment Share on other sites More sharing options...
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