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Some Problems Encountered with Projectiles


Moncoh

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I am currently working on making some saboteur-like items (ex: bombs, traps) and so far I have created a bomb that is launched by a bow that will detonate if an actor comes near it.

 

Problems I have encountered:


  •  
  • Explosions caused by the triggering of the bomb will be created at the projectile's initial impact point, not at where the object has rolled to. (If there is no way to fix this, is it possible to make projectiles ALWAYS stick into objects?)
  • I have my bomb projectile set to an arrow (lobbers seems to get stuck in air) and because of this, the bomb can stick on to actors. Normally this wouldn't be a problem, but the bombs do not detonate if stuck to an actor, I would prefer to have them bounce off (if they haven't already exploded.)
  • The bomb sticks in too far in some objects, causing it to become hidden.
  • I am clueless as to how to make the model parent to a body part or show on the bow when drawing. (Ex: Arrows appear as a quiver and can be seen when the player draws their bow.)
  • How would I make the bombs only work with a specific weapon? (Like bound arrows and bows.)
     

 

Feedback is greatly appreciated.

Edited by DaltonTheHobo
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