Tyler1234567890 Posted February 7, 2018 Share Posted February 7, 2018 Do you have to start a new game, in order for mods to work after you've edited the ini files? Link to comment Share on other sites More sharing options...
ZeroProdigy3k Posted February 8, 2018 Share Posted February 8, 2018 (edited) I've never had to do that after editing the ini files at all. But just letting you know that some mods do need to have a new game start and some mods may need to be installed after you leave the vault or otherwise it won't work. But to tell you the truth I've never had to start a new game at all because of the reasons of editing the ini files at all and I use a save game cleaner tool as well to remove unwanted mod stuff left behind in the save file of the mod that I uninstalled. Have a good day and cheers. Edited February 8, 2018 by ZeroProdigy3k Link to comment Share on other sites More sharing options...
MissingMeshTV Posted February 8, 2018 Share Posted February 8, 2018 In general, you shouldn't need to start a new game. The key words are "in general" because most .ini changes won't cause problems if changed mid-game. But certain .ini changes (once such line that comes to mind is uGridsToLoad=) do get baked into your save and can potentially break your game if you alter them mid-game without taking some precautionary steps. Don't change anything in your .ini unless you have a good reason to and you are certain you understand what it actually does. If you are unsure what a specific setting does, use the Googles to research them or ask here in the forums. And ALWAYS backup your .ini files and saves before making changes. There may be others besides uGridsToLoad= that can cause problems if changed mid-game. That's the only one I know of that is reported to for certain. Link to comment Share on other sites More sharing options...
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