DeJuanNOnley Posted February 8, 2018 Share Posted February 8, 2018 (edited) This has been bothering me since Fallout 4 was first released and so far nobody seems to have fixed it. There are a few bodies which despawn if you don't loot them immediately. The most annoying are Emma and Josh at the Super-Duper Mart (related issue is Josh's holotape not spawning even if you have never entered the interior cell unless you do so early in the game; but this seems to have a different cause). I am not familiar with modifying the XEZN value of placed objects, but it appears that every body not affected by this bug (Dutchman for example) has this set to NoResetZone encounter zone. Does anyone with more experience know if the fix is really that simple? It would take hours of in-game testing to check, but my preliminary tests look very positive. I realize that even if this fix worked, it would only work on new playthroughs or at least ones where the player had yet to enter that cell, so a more thorough fix might be to include a script to respawn the corpses with their holotapes and other inventory. Edited February 8, 2018 by DeJuanNOnley Link to comment Share on other sites More sharing options...
yakalrad Posted February 9, 2018 Share Posted February 9, 2018 I could be wrong, but I thought the UFO4P added a fix for despawning bodies, in the case of Josh and Emma at least. Maybe you could take a look at that and see if it could help? Link to comment Share on other sites More sharing options...
DeJuanNOnley Posted February 11, 2018 Author Share Posted February 11, 2018 (edited) I could be wrong, but I thought the UFO4P added a fix for despawning bodies, in the case of Josh and Emma at least. Maybe you could take a look at that and see if it could help?Unfortunately it does not. I've been using UFO4P from day one and can confirm this issue still exists on a new playthrough with the latest version. I believe the small edit they made to the flags was meant to fix the issue (basically just setting the "Start Game Enabled" flag) but this doesn't actually fix the problem. So far, my idea does seem to fix it, but I'm just wondering if anyone with more experience modding Skyrim/FO4 can confirm this is the method required. I have tested it fairly thoroughly, using the console to advance time in interior cells by weeks and even months and it seems to work so far. But UFO4P definitely does not patch the issue at this time. Edited February 11, 2018 by DeJuanNOnley Link to comment Share on other sites More sharing options...
Recommended Posts