Deleted48943468User Posted February 8, 2018 Share Posted February 8, 2018 (edited) Ment to say SCRIPT not that shame you cant change it only adims can do that dammit just looking for a script if there health goes low then they use a stimpak Edited February 8, 2018 by Guest Link to comment Share on other sites More sharing options...
EPDGaffney Posted February 8, 2018 Share Posted February 8, 2018 You could look at how this works:https://www.nexusmods.com/newvegas/mods/39058 If you're not looking to give them extra stim-paks, my approach would just be something like if GetHealthPercentage <= .5 if GetItemCount Stimpak > 0 EquipItem Stimpak endif endif But if you are looking to give NPCs stimpaks, I would probably do a script that makes an array of all NPCs in the load order at the start of the session, and then adds and equips stim-paks for them based on certain conditions, such as randomness, level health per centage, or whatever you like. I'm personally fond of using the player's Luck value in my calculations. I have a hostile NPC that when you go through a door is spawned at a distance from the player that is smaller if the player's luck is lower and larger if the luck value is higher. It depends on other values as well, but I like that Luck is part of the equation. Link to comment Share on other sites More sharing options...
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