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Voice Acting


David Brasher

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I am currently putting the finishing touches on the first chapter of my quest mod. It will be an epic tale of survival, exploration, discovery, betrayal, and ultimately resolution. I have voice acting set up and all done thanks to a couple of friends and voice changing software to make a LOT of different voices from just 3 people.

 

I'm just working out the minor kinks discovered during beta testing (and things broken by fixing those kinks LOL!)

 

But I agree with you, I'd love to see some more quests. Skyrim comes with TONS of quests but they do run out eventually and most modders are focusing on a) texture replacements b) core system rebalance. These are the things modders usually do, questing has always taken a backseat unless the modding tools are centered around questing (like the Aurora Toolset for NWN)

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@Sputnik: i think the matter isn't the non-quest centered modding tools. It's just the fact that rarely a single person alone is able to design a big quest (wich involves modeling, land creating, voices, etc).

 

So i believe the majority of modders don't even try to waste time in finding a good team.

 

And also, quest designing is (i think) the longest part of modding, and you have to prevent so much things when you design quests that (in my case) sometimes i say "why the hell am i doing all this?". I mean like prevent every player getting mad and killing everyone at some moment, players skipping dialogues and so not understanding a s*** about the quest and such things.

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Oh I hear that! I've spent approximately 230 hours (according to steam) on this first chapter alone, been working on this since the CK came out. I'm a one man team, aside from my voice lending friends (who don't even play Skyrim lol). I wish there was a way to get a good team going but getting reliable people online is hard, and finding ones that share the same vision as you for the quest is even harder.

 

But when you do get a team together you get priceless gems like Counter-strike, Day of Defeat, the entire MOBA genre.

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  • 8 months later...

Oh I hear that! I've spent approximately 230 hours (according to steam) on this first chapter alone, been working on this since the CK came out. I'm a one man team, aside from my voice lending friends (who don't even play Skyrim lol). I wish there was a way to get a good team going but getting reliable people online is hard, and finding ones that share the same vision as you for the quest is even harder.

 

But when you do get a team together you get priceless gems like Counter-strike, Day of Defeat, the entire MOBA genre.

 

I've been looking around these forums for a while and saw the great need of voice actors. I thought I'd sign up and help out this great modding community. Are you still in need of someone whose a decent voice actor and has knowledge of mic, daw and audio engineering experience as well as acting? I'm your man. I have a pretty decent voice-over setup. I record in my daw and do the necessary edits to make what I do sound even better. I work on a professional level. I do mixing and compose as well as work with CK and Skyrim AND am in the process of crafting and sculpting my own Skyrim masterpiece and Dungeon packs.

 

I have samples I send out if you're still in need of any kind of voice actor. (excluding female)

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Hey Sirun, last post in this thread was from April 2012. Things have most likely changed a LOT for everyone who spoke here. I'd advise you look around newer threads around here and the Bethesda forums and post your offer in the threads of mods that are being developed currently and are in need of voicing :)
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This is the biggest bane of all the indie projects and game mods. Though it goes both ways - many times people will deliver their part - be it some art, sounds, voice, text, anything, and the project creator/leader will not ever complete his thing and everything goes to waste.
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I have no problem with delivering my part. I have a setup that sounds good and works good and have no inclination to not deliver. However, working on my own mod, I can see how it can become hard to finish a project if you don't have the resources to make your project as big as you desire so a lot of them just get left unfinished.
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