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Help needed for a quest mod I'm working on


behughes

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I've started work on a mod that will consist of a few subtle revisions to the main quest of Skyrim, in order to give it a better pace for role-players. If anyone reading this is interested in why I feel this mod is so important, or what specifically I'm planning, you can read my very detailed thread over in the requests subforum (http://forums.nexusmods.com/index.php?/topic/634471-main-questcivil-war-overhaul/). Since its no longer really a request, but a WIP and a cry for help, I decided to bring it here. Getting to the point:

 

As it stands, I've started working on the quest "Before the Storm" so that it does not lead directly into "Bleak Falls Barrow" but rather, ends after he rewards you with new dialogue, basically saying that he may need your help in the future, to which you can give a "positive" or "negative" response, and then he dismisses you to go about your merry way. My plan is that, two weeks (in game) will pass, after which the Jarl will dispatch a courier to give you a letter, enticing you with a new quest. When you visit the Jarl, "Bleak Falls Barrow" will start up, and continue as normal.

 

I managed to locate the scripts in "Before the Storm" that advance "Bleak Falls Barrow" and remove them, but the dialogue I added didn't show up in game. The probably is, I really have no clue which scripts to use or where to use them, and I can't seem to find any good tutorials on quests more complicated than retrieve-my-stolen-ring quests. Would anyone be interested in helping me get this off the ground?

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I wanted to bump this, as I've made some pretty significant progress.

 

I'm ready to begin work on the quest that will initiate "Bleak Falls Barrow" but I've run into a road block...

 

I'm looking for two specific scripts:

 

>> a script that measures the amount of time since the completion of one quest, and advances the quest stage of another after a specific amount of time has passed (in this case, two weeks in game),

 

>> a script that initiates the random dragon attacks which normal don't happen until after you've defeated Mirmulnir

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Check RegisterForSingleUpdate for the timing solution

 

For the dragon attack you'll have to find conditional that the dragon uses, probably found in an AI Package, and add your own. Though, you'll probably have to replace the dragon with a custom one or give it a location ref type for your quest to target it. I'm struggling with my own quest so advice comes with a few grains of salt.

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Check RegisterForSingleUpdate for the timing solution

 

For the dragon attack you'll have to find conditional that the dragon uses, probably found in an AI Package, and add your own. Though, you'll probably have to replace the dragon with a custom one or give it a location ref type for your quest to target it. I'm struggling with my own quest so advice comes with a few grains of salt.

 

I'm really not that experienced with scripting... I can look at existing code, make a reasonably accurate guess as to what it is doing, and delete or move lines of script when necessary. So pretty much, my scripting skills are about as sophisticated as a chimpanzee doing heart surgery.

 

I'm not really sure how the RegisterForSingleUpdate thing works... What is the argument? What does it do exactly? Where do I put it?

 

- - - - -

 

As for the dragon thing, I've decided not the change this, as it would not make sense in the story to fight dragons or have access to dragon souls prior to completing "Dragon Rising."

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