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Crossbow for skyrim!


Oddjob83

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after seeing the mechanized dwarven weapons mod, something was nagging at me, how come I haven't seen anyone try a crossbow mod yet. I have seen guns for skyrim, surely this isn't that far off.

 

was thinking high powered, slow reload, close range, with chance for sneak attack damage, and silent. Seems quite balanced to me anyways so you couldn't spam these but effective one shot stealth kills would make it viable.

 

Either some kind of wrist mounted job or a small one handed version and compatible with eagle eye zoom. and damage based on Archery Skill and Overdraw, and perhaps only a 15% increase from quick shot.

 

Possible? Plausible? or Impossible?

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after seeing the mechanized dwarven weapons mod, something was nagging at me, how come I haven't seen anyone try a crossbow mod yet. I have seen guns for skyrim, surely this isn't that far off.

 

was thinking high powered, slow reload, close range, with chance for sneak attack damage, and silent. Seems quite balanced to me anyways so you couldn't spam these but effective one shot stealth kills would make it viable.

 

Either some kind of wrist mounted job or a small one handed version and compatible with eagle eye zoom. and damage based on Archery Skill and Overdraw, and perhaps only a 15% increase from quick shot.

 

Possible? Plausible? or Impossible?

Those guns that are floating around are simply staff ripoffs, as they use the staff animation, their bullets are actually tiny spells and so on.

They still don't look right imho.

To get these ranged weapon to look right, new animations are needed. So far animations have always been the bottleneck for new weapons, and unless there's a breakthrough on this subject, new weapons like proper guns, crossbows and spears are a long way off.

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So it couldn't be reworked from the archery mechanics, and just use a remodeled projectile?

 

i guess i would have to attract some one passionate enough about a need for crossbows to go through all that just to animate them. I had figured it would very similar to current bow mechanics, only a slower Draw speed(perhaps double), and behave is the same way. So i had figured it would be quite easy reusing the same scripting, and that it would be a majority of custom animations and minor tweeks.

 

Ah well here's hoping.

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