cageu Posted April 5, 2012 Share Posted April 5, 2012 I am trying to convert Adonnay's bows for use in my mod Elven Weaponry. I was able to get the regular bows fine but the morpher on his longbows and warbows is different. If I import the longbows or warbows into max or blender the mesh comes in like it is half drawn. What I mean is the shape of the bow mesh is like it is pulled back half way. The animation comes in with the import and plays fine but it only plays from the half drawn state. It's like the base mesh is half drawn and there must be a second morpher or something that puts the bow in it's "at rest" shape. Does anyone have any ideas on this? I am pretty much stumped at this point. Hopefully I am making sense. Unfortunately I am a complete newbie at 3d modeling and such. It took me several hours just to figure out how to weight the skins on the first set of bows. It may be easy enough to just adjust the mesh to it's proper shape manually. Problem is that sort of thing is currently way above my skill level. If anyone has any ideas or suggestions I would be most grateful for your help. Link to comment Share on other sites More sharing options...
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